Team Fortress 2

Team Fortress 2

Sapp-Eater
Babu Frik 22. jan. 2015 kl. 19:01
Stats
Some possible stats are:

+Destroying a sapper does 25% wrench damage to the spy
+Sappers take longer to take affect on your buildings

- -30% build rate
- -10% Building health

I know, not the most balanced, but just an idea for starters
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Viser 1-15 af 26 kommentarer
Jacob 7. feb. 2015 kl. 21:01 
Pros:
+20% resistance against sappers (Either less damage or slower reverse build)
+10% speed boost (To get to your buildings faster)
Cons:
-25% damage
-25 health
luk 3. mar. 2015 kl. 18:25 
Pros:
+20 speed
+40% health
Cons:
-70% damage
bitflip 4. mar. 2015 kl. 11:50 
+Gain guaranteed melee crit for each sapper destroyed
-25% damage
-No random critical hits
Sidst redigeret af bitflip; 4. mar. 2015 kl. 11:53
Latol 15. mar. 2015 kl. 10:11 
15% sapper resistance.
30% damage reduction.
20% movement speed bonus when sentry, sapper or teleporter is sapped
-10% movement speed when nothing is sapped
Bucketheadd 20. mar. 2015 kl. 17:58 
reskin
Gus 16. sep. 2015 kl. 15:04 
+gain melee crit for each sapper destroyed
-25% swing speed
Utah Grim Reaper 22. dec. 2015 kl. 12:26 
+100% sapper removal rate [takes one swing]
+Sapper drops as medium ammo pack

-25% melee damage
-15% movement speed while carrying building
Utah Grim Reaper 22. dec. 2015 kl. 12:31 
+Increased movement and attack speed on wearer while building(s) is being sapped
[Each building sapped adds +15% movement speed, and +10% attack speed]

-Decreased heal and ammo pick up rate on wearer while building(s) is being sapped
[Each building sapped adds -5% heal rate, and -5% ammo picked up]
76561198263929009 22. dec. 2015 kl. 19:18 
lol
Nubic 24. dec. 2015 kl. 13:35 
replaces secondary
+100% damage to sappers
+crits on sapper removal(5 seconds)
+200% damage with crits
-100% damage penalty
empresseggs 26. dec. 2015 kl. 23:43 
The Sapper Eater
Wrench
(+) +75% Damage Bonus vs Buildings
(+) Buildings are 25% More Resistant to other Buildings
(-) -35% Damage Penalty vs Players
(-) Buildings Cannot Use Random Critical Hits






BTW: Sappers Count as Buildings!!!
Shesh paT 26. dec. 2015 kl. 23:56 
+Each destroyed sapper gives you 20 health and 20 metal
+Takes 1 hit to destroy any sapper
-Destroying any building (yeah, destroy by enemies counts to) gives you -20% damage vulnerability for 5 seconds. Effect can stucked

Short. Interesting. Enjoy.
bitflip 27. dec. 2015 kl. 1:15 
Sentries can never random crit, so that's not a downside.
Every destroyed sapper gives 50% metal and +25 health
that may result in overheal
-20 health on wearer
15% slower swing speed
Orphius 28. dec. 2015 kl. 23:59 
Oprindeligt skrevet af Delly:
+Gain guaranteed melee crit for each sapper destroyed
-25% damage
-No random critical hits
This is the best. It's like counter-diamondback.
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