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Rapporter et oversættelsesproblem
Since I like to build many small stockpiles around the colony, list of stockpiles looks like ||||||||||||||||||||||||||||||||||||||.
Where each line is a stockpile, it just becomes difficult to hit right pixel.
Could you please make stockpile list not just fit this small area, but be scrollable or something that can handle many stockpiles.
Thanks in advance.
The mod was working just fine until I kept getting the following exception everytime my manager goes to work on the desk. All tasks do seem to be updated though. Building a new desk or assigning a different colonist as manager won't fix it, however adding a new task seems to fix the problem. I'm still posting this in case this is of any interest.
The error message contains:
Pawn Baxter threw exception while executing toil's finish action (0), curJob=ManagingAtManagingStation A=Thing_FM_BasicManagerStation1183943: System.NullReferenceException: Object reference not set to an instance of an object
at FluffyManager.ManagerJob_Production.TryDoJob () [0x00000] in <filename unknown>:0
at FluffyManager.JobStack.TryDoNextJob () [0x00000] in <filename unknown>:0
at FluffyManager.JobStack.TryDoNextJob () [0x00000] in <filename unknown>:0
at FluffyManager.JobStack.TryDoNextJob () [0x00000] in <filename unknown>:0
at FluffyManager.JobStack.TryDoNextJob () [0x00000] in <filename unknown>:0
at FluffyManager.JobStack.TryDoNextJob () [0x00000] in <filename unknown>:0
at FluffyManager.Manager.TryDoWork () [0x00000] in <filename unknown>:0
at FluffyManager.JobDriver_ManagingAtManagingStation.<Manage>b__1_1 () [0x00000] in <filename unknown>:0
at Verse.AI.Toil.Cleanup () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.Toil:Cleanup()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
Auto-tag animals in area X for auto-slaughter. WHEN, in the area. They leave, they live.
Send the furries to the spot, they get tagged.
I had a bunch of huskies that I was managing with the colony manager and when I went over the cap I set, a colonist pet got selected for slaughter.