RimWorld

RimWorld

Blueprints
Vi-El 6 Aug, 2020 @ 4:15pm
"Space is already Occupied" Bug
Heya Fluffy, first of all I want to say thank you for the mod.

Second I need to adress a bug that occured to me while I was playing my modded save. I could place the blueprints down easily, nothing wrong here, but somehow the walls placed would prevent me from simply replacing them with other walls, stating that this "Space is already Occupied".

This only happened to walls placed with the Mod and no other wall I ever placed in general. I would love to share a log but sadly this did not generate anything when I enabled it. I would only be able to click but no pop up... popped up... Yea sorry no better way to say it.
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Showing 1-7 of 7 comments
AI Android 31 Aug, 2020 @ 7:27pm 
I noticed this issue too, as I use this modification with replace stuff and it seems to not want to well, "Replace" the previous items that appear. I've yet to determine if there's some work around or not as it is gonna make base upgrades difficult, but I would recommend seeing if the Replaces Stuff mod has a potential patch to this issue
Vi-El 1 Sep, 2020 @ 7:00am 
Originally posted by AI Android:
I noticed this issue too, as I use this modification with replace stuff and it seems to not want to well, "Replace" the previous items that appear. I've yet to determine if there's some work around or not as it is gonna make base upgrades difficult, but I would recommend seeing if the Replaces Stuff mod has a potential patch to this issue
So the workaround i found was pretty much just completely destroying the object I tried to replace and then well, place the new object there instead. That worked so far and afterwards the object can also be replaced again.
next0ne22 11 Dec, 2020 @ 4:10am 
+1
Sw0k3 26 Jul, 2021 @ 12:02pm 
nice
Fluffy  [developer] 26 Jul, 2021 @ 12:40pm 
it sounds like replace stuff alters the defs for these walls, and your blueprint still referenced an old def? I'm not sure what's happening to be honest, and I haven't been able to replicate it on my end, so yeah... moar data!
Vi-El 26 Jul, 2021 @ 2:24pm 
Originally posted by Fluffy:
it sounds like replace stuff alters the defs for these walls, and your blueprint still referenced an old def? I'm not sure what's happening to be honest, and I haven't been able to replicate it on my end, so yeah... moar data!
That could be the case now that I think of it. I will have to check on that in time tho I cant promise that soon due to the new update. I will have to check if I can access the older version via the Beta tab without a problem.
Neo5689 17 Jan, 2023 @ 12:00am 
Originally posted by Fluffy:
moar data!

When the blueprint is not rotated, walls can be replaced but when it is (1, 2, 3 turns; 4 is ok, as it is like you did not rotate it), there is a <rot>1/2/3</rot> written in the wall section (save file).
Not rotated walls can be replaced, rotated ones cannot (space occupied), even if in fact (vanilla) walls cannot be rotated.

If you modify your savefile to remove the <rot> on the wall (or set it to 0), the wall can now be replaced.
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