Hearts of Iron IV

Hearts of Iron IV

Expanded Technology + Industry + Equipment
Greatexperiment  [developer] 14 Jun, 2016 @ 3:41pm
Discussion and Ideas
Hello!

If you guys have ideas you would like to see added, or balance issues to address, please let me know! I'll be happy to work it in. :)
Last edited by Greatexperiment; 23 Jun, 2016 @ 2:49pm
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Showing 1-15 of 112 comments
Marlow 14 Jun, 2016 @ 6:14pm 
The first thing I thought after looking at the tech tree in HOI4 was that it needed a nuclear missile tech once one has researched all nuclear tech as well as all rocketry tech. It would be amazing if this could be added. Other than that, since there isn't a hard end-date for the game it would be great if the tech tree as a whole were expanded beyond the end of the war for some end-game Cold War style arms-racing. I know that's a lot to ask for, but since you're asking for suggestions I thought I'd throw my hopes into the ring.
Greatexperiment  [developer] 14 Jun, 2016 @ 7:58pm 
Adding new tech isn't hard for me at this point - the real barrier is art. New units are needed, and graphics. :)
Cheesus 17 Jun, 2016 @ 9:04am 
the lack of jet aircraft for carriers bothers me a little
Valerie Halla 17 Jun, 2016 @ 10:21am 
Originally posted by Cheesus:
the lack of jet aircraft for carriers bothers me a little

I completely agree, I feel like it's one of the few missing things here and a relatively easy fix since it shouldn't need new graphics. Otherwise it's great, I say keep expanding the tree as you can. Tanks, Ships, Planes, as art and resources permit. Let's get to the 1960's!
Greatexperiment  [developer] 17 Jun, 2016 @ 3:03pm 
Okay! I'll put that on the to do list. Right now I'm working on adding tanks for 47/49. Once that's done, it should be a similar process for aircraft on carriers.
Yoko Taro >= GOD 17 Jun, 2016 @ 8:57pm 
Well, the Doomday Tech mod manage to add art into their tech tree, maybe worth looking at.
Greatexperiment  [developer] 17 Jun, 2016 @ 9:47pm 
What I meant to say was that I'm not an artist. Anything I made in that area would be pretty bad - but I'm fine on the code side. :)
Daaaaaaaaaaavid 19 Jun, 2016 @ 9:03am 
I think you have to spice up the diffrent tanks. 4 models of the same tank isnt very intresting. You offcorse have limititians because the germans ♥♥♥♥♥♥ up in the war. But you could try to predict what would have been the next step in tank technologie. bigger cannons or maybe smaller but more efficient? More armor or more efficient armor? things like that. This would obviously change the shape of the tanks and well here you can go totally bad ♥♥♥♥ crazy!
Greatexperiment  [developer] 19 Jun, 2016 @ 9:35am 
I agree with you. The real issue is that I'm not skilled in that area, and there's basically no way for me to make new graphics that A) Look alright and B) Look anything like the art already in.
Last edited by Greatexperiment; 20 Jun, 2016 @ 9:17am
Daaaaaaaaaaavid 19 Jun, 2016 @ 1:25pm 
Just a couple of days/weeks and a guy with the skills needed will present his self (or her) never takes long for a project that is becoming big.
Greatexperiment  [developer] 19 Jun, 2016 @ 8:03pm 
I eagerly await the arrival of such a person!
Yoko Taro >= GOD 20 Jun, 2016 @ 5:31am 
For now (temporary), maybe just put the "I , II , III " on those tank/etc. teches so it's easier to tell them apart in the construction menu.

And would you add 'Fantasy tech' such as "Ultra Super Megaton Heavy Tank" , "Super carrier" ,etc?

Another aspect that I would like is more teches focusing on the 'Social Engineering' , 'Economic' aspect of the nations. It can serve as a extended of the general national focus.

Ex. research "international company law/protocol " will increase the nation trade influence to every other nation for +50 (you can probably import a bit from nation you are at war at, this can maybe counter if the other research 'export law' which increase resource extraction and lower trade influence, etc. ).
Greatexperiment  [developer] 20 Jun, 2016 @ 9:10am 
I already make a mod that expands the social side of things. You can find it in my mod collection linked off of the main page. :)

I would love to do super weapons!

Today I'll change the art to have at least some stars or something on it to tell them apart. It's not ideal, but it's something! Thanks!
Last edited by Greatexperiment; 20 Jun, 2016 @ 9:18am
ROBO 20 Jun, 2016 @ 10:26am 
Here's an idea for future naval units, nuclear subs? I believe they were in the black ICE mod of HOI3, subs with great range and stealth. I think you should try to add them :)
Greatexperiment  [developer] 20 Jun, 2016 @ 10:32am 
I can't find the code relating to nuclear weapons, but I'm looking into it! Thanks!
Last edited by Greatexperiment; 24 Aug, 2016 @ 11:32am
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