Hearts of Iron IV

Hearts of Iron IV

Byzantium
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SirRobin  [開發人員] 2016 年 6 月 18 日 上午 12:05
Events
Discussing and showing events.
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目前顯示第 1-15 則留言,共 18
SirRobin  [開發人員] 2016 年 6 月 18 日 上午 12:14 
Well there goes another night rewriting events instead of working on the focus tree. Think I'm finally getting the the claims events where i want them thanks to help here and at paradox. Here is one claiming states in Bulgaria.

### RECLAIMING THRACIA country_event = { id = byzantium.1 title = byzantium.1.t desc = byzantium.1.d picture = GFX_report_event_second_vienna_award_pact is_triggered_only = yes option = { name = byzantium.1.a # Claim ai_chance = { factor = 85 } 211 = { OWNER = { country_event = { id = byzantium.2 days = 1 }} } 212 = { OWNER = { country_event = { id = byzantium.2 days = 1 }} } 48 = { OWNER = { country_event = { id = byzantium.2 days = 1 }} } } option = { name = byzantium.1.b # Decline ai_chance = { factor = 15 } } } country_event = { # Target id = byzantium.2 title = byzantium.2.t desc = byzantium.2.d picture = GFX_report_event_polish_tanks_01 is_triggered_only = yes option = { # Target Refuses name = byzantium.2.a ai_chance = { factor = 85 } effect_tooltip = { BYZ = { 211 = { add_claim_by = BYZ }} BYZ = { 212 = { add_claim_by = BYZ }} BYZ = { 48 = { add_claim_by = BYZ }} BYZ = { create_wargoal = { type = take_claimed_state target = ROOT } } } hidden_effect = { BYZ = { country_event = { id = byzantium.3 days = 1 } } } } option = { # Target Accepts name = byzantium.2.b ai_chance = { factor = 15 } BYZ = { transfer_state = 211 } BYZ = { transfer_state = 212 } BYZ = { transfer_state = 48 } if = { limit = { NOT = { any_state = { is_controlled_by = ROOT } } } BYZ = { annex_country = { target = ROOT transfer_troops = yes } } } } } country_event = { id = byzantium.3 title = byzantium.3.t desc = byzantium.3.d picture = GFX_report_event_polish_tanks_01 is_triggered_only = yes option = { name = byzantium.3.a create_wargoal = { type = take_claimed_state target = FROM generator = { 211 212 48 } } } }
最後修改者:SirRobin; 2016 年 6 月 18 日 上午 12:19
jagdtiger 2016 年 6 月 18 日 上午 12:44 
By the way... effect_tooltip is just what it says on the tin: just tooltip text. It doesn't actually DO any of the stuff you put in there. It's strictly a tooltip, in case a player is playing Turkey there.

I say that because I notice that the adding claims is only in the effect_tooltip. Which is a strange place for it to be, I guess. Either they're already claimed by the time event 2 is sent, or event 3 doesn't actually claim them either, so the tooltip is kinda misleading either way.

Also, if they're not already claimed, since 3 doesn't claim them either, the wargoal to get claimed states in 3 is kinda weird. I mean, it probably works, but then it's more of a conquest than taking anything claimed, technically.

I suppose that if you want the claiming to happen in event 2, you could put it in an "immediate" block instead of an option.
最後修改者:jagdtiger; 2016 年 6 月 18 日 上午 12:55
jagdtiger 2016 年 6 月 18 日 上午 1:12 
Also, you don't really need the construct:

BYZ = { 211 = { add_claim_by = BYZ }}

what that says is: In the scope of Byzantium, in the scope of 211, add a claim by Byzantium.

BUT... the moment you switched scope to 211, your being the the Byzantium scope before is irrelevant. So basically:

211 = { add_claim_by = BYZ }

does the exact same thing anyway.
SirRobin  [開發人員] 2016 年 6 月 18 日 上午 1:49 
引用自 jagdtiger
By the way... effect_tooltip is just what it says on the tin: just tooltip text. It doesn't actually DO any of the stuff you put in there. It's strictly a tooltip, in case a player is playing Turkey there.

I say that because I notice that the adding claims is only in the effect_tooltip. Which is a strange place for it to be, I guess. Either they're already claimed by the time event 2 is sent, or event 3 doesn't actually claim them either, so the tooltip is kinda misleading either way.

Also, if they're not already claimed, since 3 doesn't claim them either, the wargoal to get claimed states in 3 is kinda weird. I mean, it probably works, but then it's more of a conquest than taking anything claimed, technically.

I suppose that if you want the claiming to happen in event 2, you could put it in an "immediate" block instead of an option.
The claims are made as the completion reward in the focus.

I added them to the effect_tooltip because I noticed the event that popped in the target country didn't include the states that were being claimed in the first button's tooltip. I added a generator line to the wargoal but that didn't get them to show up. So the only way for a bulgaria player to know which states the byz were adding claims too for option byzantium.2a was to add the claims to the tooltip.

引用自 jagdtiger
Also, you don't really need the construct:

BYZ = { 211 = { add_claim_by = BYZ }}

what that says is: In the scope of Byzantium, in the scope of 211, add a claim by Byzantium.

BUT... the moment you switched scope to 211, your being the the Byzantium scope before is irrelevant. So basically:

211 = { add_claim_by = BYZ }

does the exact same thing anyway.
That's true, I'll fix those tomorrow.
最後修改者:SirRobin; 2016 年 6 月 18 日 上午 1:50
jagdtiger 2016 年 6 月 20 日 下午 6:45 
As promised, here's how I'd do the wargoal event, or rather the claim adding option, so it fires only one event per country. I haven't actually tested it yet, though.

option = { name = byzantium.1.a # Claim ai_chance = { factor = 85 } all_country { limit = { OR = { owns_state = 48 owns_state = 211 owns_state = 212 } } country_event = { id = byzantium.2 days = 1 } } }

Or you could have just one event that handles any and all claims, instead of one per zone, like this:

option = { name = byzantium.1.a # Claim ai_chance = { factor = 85 } all_country { limit = { any_owned_state = { is_claimed_by = BYZ } } country_event = { id = byzantium.2 days = 1 } } }

The latter is kinda tricksy though, because if you don't take the claims as wargoal the first time around (e.g., went for peace after the claims in Anatolia) and then do the claims on another country (e.g., Bulgaria), the event will want to grab the first set of claims as war-goals too (i.e., your option now will be to go after Bulgaria AND Turkey.)

Oh also, you can use "all_neighbor_country" instead of "all_country" to limit your claims to countries you have a border to. But that would exclude stuff you can still take by naval invasion (e.g., Cyprus), so up to you.
最後修改者:jagdtiger; 2016 年 6 月 20 日 下午 6:49
jagdtiger 2016 年 6 月 20 日 下午 6:49 
Whoops. I had forgotten the "limit = " keyword the first time around. Edited and fixed now.
SirRobin  [開發人員] 2016 年 6 月 20 日 下午 7:19 
I tried and got an error that all_country was an invalid effect.

Couldn't I just add an "fires_only_once" line to the target's event to keep it from firing multiple times? Of course if the provinces we are claiming are split between multiple countries then only one of them might get the event.

country_event = { # Target id = byzantium.2 title = byzantium.2.t desc = byzantium.2.d picture = GFX_report_event_polish_tanks_01 fire_only_once = yes is_triggered_only = yes option = { # Target Refuses name = byzantium.2.a ai_chance = { factor = 85 } effect_tooltip = { 211 = { add_claim_by = BYZ } 212 = { add_claim_by = BYZ } 48 = { add_claim_by = BYZ } BYZ = { create_wargoal = { type = take_claimed_state target = ROOT } } } hidden_effect = { BYZ = { country_event = { id = byzantium.3 days = 1 } } } } option = { # Target Accepts name = byzantium.2.b ai_chance = { factor = 15 } BYZ = { transfer_state = 211 } BYZ = { transfer_state = 212 } BYZ = { transfer_state = 48 } if = { limit = { NOT = { any_state = { is_controlled_by = ROOT } } } BYZ = { annex_country = { target = ROOT transfer_troops = yes } } } } }

Or maybe use any_country instead of all_country?
最後修改者:SirRobin; 2016 年 6 月 20 日 下午 7:20
SirRobin  [開發人員] 2016 年 6 月 20 日 下午 7:40 
Uploaded an update with fire_only_once for the target side events. Some other minor things in there too.
jagdtiger 2016 年 6 月 20 日 下午 10:30 
It's a scope, not an effect.

Any country means one country, I think. I wanted to send events to all.

I guess I'll have to try and see what exactly I screwed up there.
jagdtiger 2016 年 6 月 20 日 下午 10:38 
Ah, there we go. Turns out the right scope to use there is "every_country" instead of "all_country".

It's kinda confusing that some scopes work in some contexts, and some in others, but such are the wonders of programming scripts :p
jagdtiger 2016 年 6 月 20 日 下午 10:43 
Yep, I just tried ploughing through at speed 5 with "every_country." Bulgaria got just one event, as expect. It works, basically.
最後修改者:jagdtiger; 2016 年 6 月 20 日 下午 10:43
SirRobin  [開發人員] 2016 年 6 月 20 日 下午 11:06 
Cool, I just went through and changed a bunch of stuff so byzantium should get the greek effects firing from other countries as long as conditions are met. Looks like its working. I'll update the events with your changes and then upload.
最後修改者:SirRobin; 2016 年 6 月 20 日 下午 11:06
jagdtiger 2016 年 6 月 20 日 下午 11:11 
Looking forward to the next update, then.
SirRobin  [開發人員] 2016 年 6 月 20 日 下午 11:16 
Now that I think about it this will mean that greece's own events will fire too if triggers are met. lol. Hope that doesn't make it all go sideways but I'll start looking at a replace on greece's own events, if needed, tomorrow night.
jagdtiger 2016 年 6 月 20 日 下午 11:55 
I don't remember Greece actually having much in the way of events of its own, other than what was triggered by stuff like Italy or Germany wanting to give it some surprise buttseks ;)
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