安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://gtm.steamproxy.vip/workshop/filedetails/discussion/698857882/1639794468035044358/
Yea I saw it earlier I'm just wondering if the vocalizer is the culprit or if there's something else that's causing the crashes. It shouldn't matter if I'm hosting the game or not right? If the map doesn't have the proper stringtable it would crash either way?
One who's hosting should not have custom/modified talker installed if you want to play those problematic maps. I suggested you either disable my vocalizer if you host or download a special version of my vocalizer which doesn't have custom talker (it's in the pinned post).
There's two other things I didn't suggested. You can contact the authors of the problematic map and ask them to fix it by including stringtable dictionary (good luck with that!) or you can rebuild the map and include the dictionary yourself (good luck with that too, plus all players would have to have the modified version of that map).
I know the situation is unfortunate, but some authors were just too lazy to make their maps properly.
So if someone else is hosting and doesn't use a vocalizer then it's ok to enable my vocalizer?
Good to know thx
Huh? How?
This seems to be true. I've tested a campaign which has no stringtable dictionary implemented in its maps and which didn't load before (when using my vocalizer or any modified talker add-on). Now it's loading just fine, and even people can join the game without problems.