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[Improved]- Improved lighting.
- Lowered the helicopter sound volume.
- Recolored the doors in the ladder room and also made it easier jumping onto it.
- Made the bomb area at A smaller. If this isn't well recieved it will be reversed back to its previous state.
- Boxed in the artillery shells.
- Doors are now faster to open.
- Removed collision from the banisters. I also made them thinner.
- Made it easier to fall onto the ladder in the elevator shaft.
- Re-propped the "corner room" above B.
- Made some changes to the layout in the yard.
- Re-Textured some of the areas.
- Made it easier for players to drop weapons to eachother.
- Optimized the outside area a bit.
- Added location names.
- Added sounds to the doors at B.
[Added]
[Fixes]- Fixed missing texture in stairwell at mid.
- Players could get stuck behind door at mid.
- Players could hide ontop/behind some of the doors and it's now fixed.
- Lamp model in staircase at mid.
- Polished ugly textures at kitchen.
[Added]
[Improved]
[Added]- Added 32 player slots.
- Added doors for the stairwell at B site.
- More color to the B site!
- Renamed a few callouts for the map (thanks President Eagle).
- Added more detail to the storage room.
- Easier for the CT's to defend mid.
[Improved]
[Balancing]
[Added]
- Added ladder at the T-side of the A-long.
- Polished some texture tiling.
- Added more detail in the storage room.
- Polished mid.
- Polished other minor stuff.
- Minor optimizing.
- Collision above a door.
[Improved]
[Fixed]