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Rapporter et oversættelsesproblem
Pros:
+20% damage per hit,up to 100%
On hit cause bleeding
+15% movement speed when equipped
Cons:
Bleeding damage is reduced in half
On miss:Take 10% more dmg up to 50%
On miss:resets the damage boost
+25% Damage
On hit: Cause Bleed
+20% Healing from Health Packs
-20% Healing from other sources
On miss: Your next hit swings 50% slower
+100% faster switch-to-speed
+marks cloaked spies (invisible + disguised) for 5 seconds
+bleeding on target for 3 seconds
+20% faster swing speed
Negatives
-50% slower switch-from-speed
-50% less Damage
hidden stats
+uses stock tauntkill
You can switch very fast to melee to attack classes like scouts and spies. You can mark Spies so your teammates can chase them.
(+) 20% More Damage
(#) Critical Hit from Behind
(~) 25% Less Swing Speed
(~) No Random Crit's
+slicing a medigun healing beam would stop the healing for 4 seconds
+slicing a projectile in time would reduce it's incoming damage by 50%
+40% swing speed
-45% less fire rate
+20% damage
damage causes enemy to bleed
-25% firing speed
+20% damage taken while weapon is out
+25% speed while weapon is out
+10% melee range
-15% damage
Longer melee range is broken and shouldnt be in the game.
+Alt-click: Perform a puncture stab, inflicting a mini-crit if the target is bleeding. [animation is slightly slower]
-This weapon deploys 40% slower.
-30% weapon deploy speed
+25 damage bonus
On hit:bleed for 4 seconds
-30x firing speed
-No random critical hits
-Cannot be crit boosted
+When blocked:the enemy bleeds for 4/5 seconds
-The secondary fire 15/20% slower
-25% damage dealt/-No random critical hits
whatchaguys think? :3
+Bleed on hit for 5 Seconds on Target
- Not able to critboost/ no random crits
-10% attackspeed
+40% Movement Speed
+50 HP on kill
No Primary Slot
-15% Slower Firing Speed
-50 Max HP
NO Random Critical Hits