Age of Empires II (2013)

Age of Empires II (2013)

GameOfThrones_3_9_9 New Starting Positions
Euron_AoC  [developer] 25 May, 2016 @ 9:36am
Bugs! :O
If you find a bug let me know. I have not changed anything from the original 3_9_9 other than the begining postions. This means land along the twins and vale entrance can still have castles placed on the southern strip, as well as other bugs.

What I would consider as a valid bug which I will fix are misfiring triggers, unnamed units and missing units/buildings.
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Showing 1-3 of 3 comments
SLC 5 Jun, 2016 @ 12:04pm 
I never hosted this map, but played it. Host was Tyrells, Tully (p3) could build castles. Host was Ironborn, Tully (p6) could build castles. You gotta trigger a disabler for Tully's, because its only made when they are p1.

Hopefully thats a valid bug...
Euron_AoC  [developer] 5 Jun, 2016 @ 3:44pm 
Interesting, so they could make them anywhere or on marked 4x4 road spots? I know of certain castle spots which should not be built on which can be across many versions, so locations will help determine the issue.
SLC 5 Jun, 2016 @ 4:24pm 
Originally posted by Euron Naharis:
Interesting, so they could make them anywhere or on marked 4x4 road spots? I know of certain castle spots which should not be built on which can be across many versions, so locations will help determine the issue.
Yep that's right. They could build castles wherever they wanted. As I can remember, they made a Second Twin and castles outside Riverrun.
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