Total War: ATTILA

Total War: ATTILA

Hadrian's Building Effects | Better Vanilla Attila
Hadrian  [udvikler] 12. maj 2016 kl. 16:18
Balancing Discussion [Please post & discuss suggestions here!]
Hi all,

So it's pretty clear from the mod's description what the mod is trying to do. Now that I've made the mod publicly available, the question is:

How well can I get it to do just that?

The mod is called "Better Vanilla Attila." I want the mod to remain faithful to vanilla mechanics, while targeting some of the gamey silliness I described back on the main page.

Thus, I'm open to any and all suggestions on fine-tuning, as long as they stay within the scope of what I've already done.

So let's use this thread to discuss how I can tweak the mod's most current version.

Thanks in advance!

-H
Sidst redigeret af Hadrian; 13. maj 2016 kl. 9:30
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NapoleAn3 10. juli 2016 kl. 12:34 
I see few tweaks done to ports, in which case it would be reasonable to remove or tone down the public order penalties but retain squalor values.
Tier 2 ports still generates -2 public order and squalor, and tier 3 does -4.
I just don't see how fishing an commerce can irritate the public.
I don't really remember the original values right now, but I think those are untouched or at least calls for tweaking IMO.
I didn't manage to find any change description on the main page of your mod, so I assume you didn't adjust the values for ports.
If I missed it, then please, accept my apology, otherwise maybe you can consider making changes to ports.
Hadrian  [udvikler] 10. juli 2016 kl. 14:03 
Whoa! Are you sure? Did you see this in the .pack file itself, or did you just look at it in-game?

I just reviewed all these yesterday when I put out v1.2. Would be weird to have missed it. Checking now...
Hadrian  [udvikler] 10. juli 2016 kl. 14:13 
Have a look. I'd explain what each row means a little more, but I'm late for dinner! Haha.

Doesn't appear to be a problem though.

http://hadrian.watch/PortValues.png
NapoleAn3 10. juli 2016 kl. 19:29 
Hmmm, then I think the problem is on my end.
Perhaps mods conflicting with each other is the cause.
Sorry to bother, I'll check it out later.
Keep up the good work.
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