Counter-Strike 2

Counter-Strike 2

Bust II
madcat  [developer] 5 Jun, 2016 @ 8:36am
de_bust2 feedback thread.
You can post your feedback here, every little bit helps.
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Showing 1-2 of 2 comments
W E W K 5 Jun, 2016 @ 12:20pm 
I feel as if there are too many connectors to pretty much every room. For instance: the fountain area. It sort of works, I guess, but the upper fountain area feels almost unessecary. Perhaps it would work better if you couldn't rotate between upper and lower fountain.

A lot of the doorways and hallways are very narrow, hard to navigate. Overall I think almost all hallways and doorways need to be widened.

Three floors on top of each other gets a bit clustery. I think you could remove the top floor in middle and the ct spawn and just move it down one floor, and the map would still work as well. This would then also have the added benefit of the B terrorist balcony being lowered, so CTs can more easily spot T's up there.

The A area is very clustery, still. Loads of angles to check as well as having to watch out above you if somebody's on the floor above.
Last edited by W E W K; 5 Jun, 2016 @ 12:21pm
3libras 4 Feb, 2017 @ 6:23am 
I really like the map aesthetically, but the layout is a little to complex. I can't easily remember all the places and where they lead to like other csgo maps. A bombsite is kinda cluttered by chairs. I think some chairs and tables can be removed. I noticed a wierd place to you can't get through on one of the fountains and the some of the railing isn't touching the ground. I like the archtitecture and atmosphere of the map.
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Showing 1-2 of 2 comments
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