Don't Starve Together

Don't Starve Together

DST Debugger
 This topic has been pinned, so it's probably important
KaiserKatze  [developer] 17 May, 2016 @ 7:00pm
Please commit your bug reports and feature requests
Opening a thread to commit bug reports and feature requests is much more efficient.
Last edited by KaiserKatze; 17 May, 2016 @ 7:13pm
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flyff511206 2 Sep, 2016 @ 9:22am 
[00:01:49]: Reconstructing topology
[00:01:49]: ...Sorting points
[00:01:49]: ...Sorting edges
[00:01:49]: ...Connecting nodes
[00:01:49]: ...Validating connections
[00:01:49]: ...Housekeeping
[00:01:49]: ...Done!
[00:01:49]: Truncating to snapshot #2...
[00:01:49]: - session/27773BD628543979/KU_VLXcN6oQ_/0000000003
[00:01:49]: 1 file(s) removed
[00:01:49]: 1 uploads added to server. From server_temp
[00:01:49]: Telling Client our new session identifier: 27773BD628543979
[00:01:49]: ModIndex: Load sequence finished successfully.
[00:01:49]: Reset() returning
[00:01:51]: Validating portal[1] <-> <nil>[1] (inactive)
[00:01:51]: Validating portal[2] <-> <nil>[2] (inactive)
[00:01:51]: Attempting to send resume request
[00:01:51]: Resuming user: session/27773BD628543979/KU_VLXcN6oQ_
[00:01:51]: ReceiveResumeNotification
[00:01:51]: Deleting minimap: session/27773BD628543979/KU_VLXcN6oQ_/minimap
[00:01:51]: Deleting user: session/27773BD628543979/KU_VLXcN6oQ_/0000000003
[00:01:51]: Validating portal[3] <-> <nil>[3] (inactive)
[00:01:51]: Validating portal[4] <-> <nil>[4] (inactive)
[00:01:52]: Validating portal[5] <-> <nil>[5] (inactive)
[00:01:52]: Validating portal[6] <-> <nil>[6] (inactive)
[00:01:53]: Validating portal[7] <-> <nil>[7] (inactive)
[00:01:53]: Validating portal[8] <-> <nil>[8] (inactive)
[00:01:53]: Validating portal[9] <-> <nil>[9] (inactive)
[00:01:53]: Validating portal[10] <-> <nil>[10] (inactive)
[00:02:04]: Spawn request: sollyz from [Host] Flyff511206
[00:02:04]: Skin request: () () () () (feet_workboot_brown_chocolate)
[00:02:04]: Registering duplicate lua network variable 2254325207 in entity [112259]
[00:02:04]: Break at: ..\source\simlib\Entity.cpp(327) :
這些是重開之後又崩潰的部分
GeT_WrOnG 17 Dec, 2017 @ 9:16am 
When I've clicked "aply" in mods. Game crashed.
Game crached = all mods are disabled = this mod doesn't show me which mod crached the game
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