Garry's Mod

Garry's Mod

nZombies - A Nazi Zombies Gamemode [Content Pack]
xCeezyx 3 Mar, 2018 @ 8:31pm
NPC replacement/adding system
do you still plan to add it?
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Showing 1-6 of 6 comments
Zet0r  [developer] 4 Mar, 2018 @ 6:47am 
Yes. It's partially already there, but a pretty hard to use version. I plan on rewriting the zombie base to be easier to add, then make it possible to design your own "wave presets" that let you define what NPCs spawn when.
xCeezyx 5 Mar, 2018 @ 9:50pm 
Originally posted by Zet0r:
Yes. It's partially already there, but a pretty hard to use version. I plan on rewriting the zombie base to be easier to add, then make it possible to design your own "wave presets" that let you define what NPCs spawn when.
do you know any config that have custom npcs if there are any
Last edited by xCeezyx; 5 Mar, 2018 @ 10:10pm
Zet0r  [developer] 6 Mar, 2018 @ 8:19am 
I don't know of any, no
XPEHO3ABPycPekc 8 Mar, 2018 @ 6:23pm 
Will you ad some new minibosses (Like brutus, Napalm zombies etc)
Zet0r  [developer] 10 Mar, 2018 @ 4:06am 
Originally posted by XPEHO3ABPycPekc:
Will you ad some new minibosses (Like brutus, Napalm zombies etc)
Nope, not myself. Plan is to support them and let it be up to the community to add them (where others can then use them, and if you load a config with a non-existant one, you can replace it with the mismatch system)
XPEHO3ABPycPekc 10 Mar, 2018 @ 5:31pm 
And another one question: will you add some teleporters and other stuff? (like craftable weapons, ect)
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