ARK: Survival Evolved

ARK: Survival Evolved

Original Wired Solar Panels v2.2a
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Bolisaris  [개발자] 2017년 3월 14일 오전 1시 29분
Ideas for future updates
If you would like something added to the mod say so here
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Knut A. 2017년 3월 14일 오후 9시 16분 
https://www.frankgayservices.com/wp-content/uploads/2017/01/solar-panel-install.jpg

and instead of the wires going from the panels (Which cause the problem with different snap points between wall panels and ground panels) a "battery pack" that is placed close to the panel and uses standard snap points like generators. (IE vertical is vertical and horisontal is horisontal) for wires between battery pack and panel you could use the same patent as the outlet to consumer.

http://krisdedecker.typepad.com/.a/6a00e0099229e8883301bb0820445e970d-pi
Valya the Drunken Master™ 2017년 3월 20일 오전 7시 27분 
Maybe placement Compability with S+Mod Structures?
We encountered some problems in placement with the Panel mod on S+ structures, specially those with internal wireings, specially the Wall mounted panel snaps to rather ankward and silly looking positions, the Rest works fine, once placed it supplies even the internal wireings in the S+ stuctures with energy.
So it might just be a placement thing.
Wich isnt gamebreaking, so when theres time for it a lookover would be a cool thing, if not its still fine.
NU_Alchemist 2017년 3월 24일 오전 12시 35분 
1.Solar panels that are same slope as roofs/ceiling parts and lay flat on them. Wind Turbines that work on The Center. ones u can set on the ground/ceilings/foundations with omni light attached can be used as street light or base perimeter light. Attachable to rafts that could replace sails.
https://s-media-cache-ak0.pinimg.com/564x/c2/bd/26/c2bd267acbc0f9294d00b97ccc6e10cf.jpg
https://www.blogcdn.com/www.engadget.com/media/2011/02/solar-wind-bridge-02-04-2011.jpg
http://www.wind-works.org/cms/typo3temp/pics/Eole-Cap-Chat-1995-001-800x120_ee51397c71.jpg

Maybe smaller/compact floating/balloon type Wind turbing that u can launch into the air attached via cable to base on the ground with solar top skin.
https://s-media-cache-ak0.pinimg.com/736x/c9/22/4e/c9224e3dee351c488a72f21fd286b6e8.jpg

2.Hydro electric generators too for water bases and docks that work under water with outlets for them. Hybrid of Hydro and Solar would also be good.

3.Server Config would be handy also. Let us set the durability of the stuff.
NU_Alchemist 님이 마지막으로 수정; 2017년 3월 24일 오전 12시 41분
Bolisaris  [개발자] 2017년 3월 24일 오전 2시 19분 
I am relatively new to modding and I am (at the moment) trying to teach myself the programming side of things, once I get the gist of how to do things I will look at server configuration until then you will have to wait. As for the others I will take a look see what I can do.
NU_Alchemist 2017년 3월 29일 오전 9시 43분 
nice tyvm for the mod
Hirnsausen 2017년 6월 5일 오전 6시 24분 
IDEAS
1
Make both areas paintable: the blue area, as well as the other parts.
2
Also consider to make a sloped solar roof, paintable, transmitting wirelss energy. :-)
3
Solar Helmet - providing energy to units around where you are at the moment.
Bolisaris  [개발자] 2017년 6월 5일 오후 12시 45분 
1. not possible as the mod relies on textures.
2. I will look at making a sloped roof panel at a later date.
3. that is the silliest idea yet, for a start how do you connect wires to a movable object like a helmet, how do you transfer the power to objects around you, but thanks for the suggestions.
Hirnsausen 2017년 6월 7일 오전 10시 00분 
3: wireless energy transfer. many of my items run without cables.
And yes, i am known to breed out the most interesting, silliest ideas one can possibly hear about. :-D
Bolisaris  [개발자] 2017년 6월 7일 오전 10시 20분 
I was not having a go at you by the way, any ideas are welcome.
Hirnsausen 2017년 6월 7일 오전 10시 51분 
I know. :-)
『Gecko』 2017년 6월 20일 오전 10시 54분 
Just one suggestion:

Day and Night influence!

Simply linking the "working" function to daytime. It should deliver energy while hitting 6:30 AM and stop providing any at 19:30 - this would be quite more realistic and immersive.
Valya the Drunken Master™ 2017년 6월 20일 오후 12시 37분 
Pacheon 님이 먼저 게시:
Just one suggestion:

Day and Night influence!

Simply linking the "working" function to daytime. It should deliver energy while hitting 6:30 AM and stop providing any at 19:30 - this would be quite more realistic and immersive.

Then i would recomend Buildable battery packs for Additional battery power.
Combinable to adapt to growing power consumption of growing bases and such.
Bolisaris  [개발자] 2017년 6월 21일 오전 4시 33분 
This is something that is above me at the moment, needs srcipting knowledge and I do not possess that just yet.
『Gecko』 2017년 6월 21일 오전 10시 57분 
The DevKit uses C# for some asset coding, right?
Try to find the definition of the solar panel, script a public classes which obtains info about day time, activation process/runtime and generally declare it with a if-statement (if gametime >= 650 && gametime <= 1950 runSolarPanelXYZ(); else ...).
Might sound complicated, but it is as easy as MSSQL PHP scripting.
Evident 2017년 8월 15일 오전 3시 19분 
Would you add an option if possible to not let players place them inside of caves. It would be great to force them to have to place all panels outside, and run there wires inside the cave. More realistic too.
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