Garry's Mod

Garry's Mod

HBOMBS Base Pack
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Business Cat  [Entwickler] 21. Apr. 2016 um 13:05
Bug Reports
Quick little formatting note: Post your comment like this:

Bugs are being found rapidly, and to keep everyone happy, please let me know what's broken!


Bug: (explanation here)
Console error (if there is one): (Copy and paste it here, if the log is huge, use a site like http://pastebin.com/ to keep the comments smaller, and just paste the link of the pastebin page here.
How you made this bug occur:

(IF IT IS A TEXTURE ISSUE AND NOT A LUA ERROR:)
What's missing?:
What model/bomb entity?:
What part(s) of it are missing?:


Remember, if your bug report is lacking, the bug may take longer to fix.
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Beiträge 115 von 299
The Davy Crockett Tripod and Launcher have missing textures even though I have the material pack. It's not a huge issue since I can just use the material tool to change it's textures. I also properly load in the Davy Crockett and it wont fire, propellant and everything. This also goes for the Atomic Annie. There's also no error in the console, it just wont launch.
Business Cat  [Entwickler] 21. Apr. 2016 um 16:55 
You need to put the propellant behind the shells and make sure they're actually touching. Davy propellant will not work with mk33 shell. And you press E on the propellant. As for the davy stuff missing textures, I'll have to figure out what's wrong. The materials are in the folder and shouldn't be missing.
I do that and it still wont work.
ICBM warhead does nothing. Tried shooting, exploding and the nuclear detanator (SMG grenade thing), and still nothing. How do I make it go boom?
Business Cat  [Entwickler] 23. Apr. 2016 um 20:09 
ICBM Warhead is just a prop to cover up any custom nuke contraption you create, and you can store it in the warhead to put on top of the ICBM.
Haze22 29. Apr. 2016 um 7:33 
My game crashes when spawning gadged.
Business Cat  [Entwickler] 29. Apr. 2016 um 12:08 
Try setting your model detail to high in the video options.
Zuletzt bearbeitet von Business Cat; 29. Apr. 2016 um 12:09
ian 29. Apr. 2016 um 16:47 
When I try to launch the MK33 with its propellant, it doesn't move even though I unfreezed it.
Business Cat  [Entwickler] 29. Apr. 2016 um 16:48 
Do you put the propellant behind the shell so that the two are directly touching? And you don't need to unfreeze the shell or the propellant. After you align the propellant behind the shell and make sure they're touching, you just press E on the propellant and it will launch the shell.
ian 29. Apr. 2016 um 17:00 
I tried it with them freezed and it still didn't work.
Business Cat  [Entwickler] 29. Apr. 2016 um 17:01 
Can you show a video of what you're doing, or a copy of the console log if a script error occurs?
ian 29. Apr. 2016 um 17:07 
I took some screenshots but I don't know how to put them into this comment.
Zuletzt bearbeitet von ian; 30. Apr. 2016 um 16:28
Wire not working? I have run the game with just hbombs and wiremod, the wire does not dupe with any duplicator (tried duplicator, advdupe, advdupe2)
Business Cat  [Entwickler] 3. Mai 2016 um 3:18 
That's strange. Try to do the same thing but with gbombs and see if it saves there.
I have, functional in gbombs 4, same result gbombs 5. hbombs a fork of gbombs 5?
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Beiträge 115 von 299
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