Arma 3
NIArms Core
[BUG] Reloading any NiArms GL Weapons “Bullet” Mag removes GL Grenades from Inventory
When using any NiArms weapon with an attached grenade launcher (e.g. M16/M203, G3/AG36, AK/GP-25, etc.), reloading the primary weapon’s magazine causes grenade launcher rounds in the player’s inventory to be removed. This happens consistently and effectively wipes GL ammo whenever a new rifle magazine is inserted.

Steps to Reproduce:

Equip any NiArms weapon with an integrated grenade launcher.

Add rifle magazines + several grenade rounds (40mm HE, smoke, etc.) to inventory.

Reload the rifle (“bullet”) magazine (either when full or not empty).
→ Up to appr. 2 grenade rounds are removed from the inventory.

Expected Behavior:
Reloading the rifle magazine should not affect grenade launcher ammunition. GL rounds should remain in the player’s inventory until fired or manually removed.

Actual Behavior:
Reloading the rifle magazine deletes several grenade launcher ammo from the player’s inventory.

Tested Environment:

Arma 3 (latest stable build)

CBA + NiArms only (no other mods)

Also reproducible with ACE³ loaded

Affected Weapons:
So far observed on all NiArms GL variants tested (M16/M203, G3/AG36, AK/GP-25).

Notes:

Happens only when switching a full mag or when topping up a partial magazine.

GL ammo classes vanish from the inventory.

Might be related to magazine well or secondary muzzle configs resetting on reload.
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same here
Same here
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