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Laporkan kesalahan penerjemahan
In addition, the Unity game engine runs on Mono, which is quite wasteful because of garbage collection etc.
Assuming there is such a feature of course.
Back in the 2015-2017 time frame, there was a *major* bug in the base game that made asset loading very slow (it is much faster these days). The bug was just one line of code that was invoked very often. Here it is: