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Rapporter et oversættelsesproblem
The UE4-ShooterGame Server has crashed and will close
---------------------------
Fatal error!
VERSION: 329.27
ShooterGameServer.exe!UObject::execStructMemberContext() (0x00007ff754609045) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1478]
ShooterGameServer.exe!UObject::execLet() (0x00007ff75460859c) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7546071af) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff754607059) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7546071af) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7545cd1c8) + 21 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff754607ecc) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff754a59872) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGameServer.exe!AActor::BeginPlay() (0x00007ff754a60013) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:2753]
ShooterGameServer.exe!AShooterWeapon::BeginPlay() (0x00007ff753685803) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shooterweapon.cpp:3792]
ShooterGameServer.exe!AActor::PostActorConstruction() (0x00007ff754a5fc35) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:2628]
ShooterGameServer.exe!AActor::PostSpawnInitialize() (0x00007ff754a5f961) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:2551]
ShooterGameServer.exe!UWorld::SpawnActor() (0x00007ff754bb70c8) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\levelactor.cpp:349]
ShooterGameServer.exe!AShooterCharacter::GivePrimalItemWeapon() (0x00007ff753295a1e) + 146 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootercharacter.cpp:2110]
ShooterGameServer.exe!AShooterCharacter::FinishWeaponSwitch() (0x00007ff753296ac2) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootercharacter.cpp:2274]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_NoParams<ABasePlayerController,void>::Execute() (0x00007ff752a19c0d) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544]
ShooterGameServer.exe!TBaseDelegate_RetVal_NoParams<bool>::Execute() (0x00007ff752a91ec8) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1113]
ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff754d00430) + 33 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\timermanager.cpp:1084]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff754bbee36) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1294]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff754b29bb1) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7529e5546) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGameServer.exe!GuardedMain() (0x00007ff7529e131c) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7529e64fa) + 5 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7529e6649) + 8 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff755badc89) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffcbaba7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcbc3a2651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcbc3a2651) + 0 bytes [UnknownFile:0]
---------------------------
OK
---------------------------
This is the server instance crash that happens.