Team Fortress 2

Team Fortress 2

Marina
Stats
+25% Slower Spinup
-25% Movement speed when Spun Up
-10% Firing rate

Deals Critz towards wet targets

Has a Rage Meter that requires you deal 480 damage to enemy targets to charge up. When the meter is full, it can unleash the "Tsunami Boost" which gives it Mini-Critz for 8 seconds (the same length of time as an Ubercharge).

Explosion upon death (because of bomb)
Sidst redigeret af Suited Strategist; 14. aug. 2015 kl. 2:32
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Ray 11. okt. 2014 kl. 20:59 
Gotta remeber that there has to be a down side :P
so
Heres mine idea:
20% faster moving speed, 10% less damage, and when you get killed it ♥♥♥♥♥♥♥ KILLS EVREYONE. totally fair, I dont see how its not.
Suited Strategist 12. okt. 2014 kl. 0:29 
Oprindeligt skrevet af ThecoolXX :3:
Gotta remeber that there has to be a down side :P
so
Heres mine idea:
20% faster moving speed, 10% less damage, and when you get killed it ♥♥♥♥♥♥♥ KILLS EVREYONE. totally fair, I dont see how its not.

There is a downside, +25% Slower Spinup
Sidst redigeret af Suited Strategist; 14. aug. 2015 kl. 2:28
Brophades 20. okt. 2014 kl. 23:42 
Pros:
+10% faster firing speed
Deals mini-crits vs wet players (Because it's a water themed minigun)
On Death when equipped: Weapon explodes damaging enemies around it (The bomb on the bottom of the gun.)

Cons:
User is marked for death when wet
-20% damage vs dry players
-10 ammo consumed per second when player is ignited
dead acc 17. nov. 2014 kl. 15:27 
Pros:
Shoots explosive rounds that explode only on contact with an enemy
+10% faster firing speed

Cons:
15% slower spin-up time
-20% damage penalty
Bullets hitting a surface shatter
Sapho 19. nov. 2014 kl. 19:04 
Oprindeligt skrevet af Captain Pearce:
Pros:
+10% faster firing speed
Deals mini-crits vs wet players (Because it's a water themed minigun)
On Death when equipped: Weapon explodes damaging enemies around it (The bomb on the bottom of the gun.)

Cons:
User is marked for death when wet
-20% damage vs dry players
-10 ammo consumed per second when player is ignited

I second this, really great idea!
Pokeobi 20. nov. 2014 kl. 16:42 
Oprindeligt skrevet af ThecoolXX :3:
Gotta remeber that there has to be a down side :P
so
Heres mine idea:
20% faster moving speed, 10% less damage, and when you get killed it ♥♥♥♥♥♥♥ KILLS EVREYONE. totally fair, I dont see how its not.

Good plan
I would say kills will cause victims to explode and deal explosive damage to enemies close by.

Based on how long the gun has been spinning beforehand,
(expressed as a charge meter to decide how much damage is delt).

it would be a cool effect but will probably need some lower stats to accomadate that.
Rad Chad 20. nov. 2014 kl. 22:17 
Expslosive bullets
20% less damage
10% spin up time:spycon:
Mono Volador 3. dec. 2014 kl. 9:56 
Another idea for stats:
Pros
+15% damage
Miniexplosive ammo
Causes minicrits on wet players
Cons
-50% total ammo
-33% spintime
+10% vulnerability to fire.

Maybe...
when overheat i
t must explode like a mine
Braydie 19. juli 2015 kl. 20:05 
+10% Damage
Minicrit Wet Players
Crit instead of minicrit Jarate'd Players
-25% damage on burning Players
-10% spinup time
M3: Detonate Mine, which crits wet players
Ostrum 24. juli 2015 kl. 9:58 
Crits madmilked and jarated players
minicrit wet players
M3 detonates mine (140dmg 70selfdmg) (kamikaze taunt sized explosion)
-25% damage to burning players
+15% explosive damage when held
progect savior 12. aug. 2015 kl. 13:45 
Oprindeligt skrevet af kenrickandbros:
+25% Longer spinup time
-25% Movement speed when Spun Up

It has a Rage Meter that requires you deal 480 damage to enemy targets to charge up. When the meter is full, it can unleash the "Tsunami Boost" which gives it Critz for 8 seconds (which is the same length of time as an Ubercharge).

maybe the crit boost lasts for 5 seconds rather than 8 and boost the amount of dmg needed to about 600 instead for ballence, cause the mini gun up close can easily deal up to 45 or so dmg easily and rather rapidly. without boosts of any kind. so it would charge a little TOO fast.
Victor Gold 18. nov. 2015 kl. 6:00 
-50% less ammo
+35% more over heal when being healed by a medic
+30% maximum health on wearer
when out of ammo explodes with 2x bigger radious than a rocket and does 25% more damage than a rocket.
best combined with my idea of the ancho-rage stats.
AintCanc3r 21. nov. 2015 kl. 22:05 
People explode on kill. When user dies a nucleur explosion will happen, killing everyone-allies and enemies-
Shooting this gun for too long will overheat, causing the bomb to blow.
Any damage hit the bomb will make it explode.

No random crits.

Totally fair.
Aplix 13. jan. 2016 kl. 10:04 
massive explosion on death. 50% health reduction. 2x speed bonus. so basically kamikaze minigun.
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