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here is log
scripts/mainfunctions.lua(852,1) LUA ERROR stack traceback:
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(852,1)
scripts/mainfunctions.lua(853,1) ...workshop-662872357/scripts/components/knownfoods.lua:587: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-662872357/scripts/components/knownfoods.lua:587 in (method) IncrementCookCounter (Lua) <586-592>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-662872357/modmain.lua:86 in (field) ondonecooking (Lua) <83-87>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/stewer.lua:44 in (field) fn (Lua) <39-62>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/scheduler.lua:399 in (global) RunScheduler (Lua) <397-405>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua:93 in () ? (Lua) <79-148>
It should be all stable and smooth now!
scripts/mods.lua(44,1) error calling gamepostinit in mod workshop-662872357 (Craft Pot):
...workshop-662872357/scripts/components/knownfoods.lua:504: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
D:/Program Files/SteamLibrary/steamapps/common/dont_starve/data/../mods/workshop-662872357/scripts/components/knownfoods.lua(504,1) in function 'MinimizeRecipe'
D:/Program Files/SteamLibrary/steamapps/common/dont_starve/data/../mods/workshop-662872357/scripts/components/knownfoods.lua(184,1) in function 'OnAfterLoad'
D:/Program Files/SteamLibrary/steamapps/common/dont_starve/data/../mods/workshop-662872357/modmain.lua(39,1) in function 'OnAfterLoad'
D:/Program Files/SteamLibrary/steamapps/common/dont_starve/data/../mods/workshop-662872357/modmain.lua(54,1)
=(tail call) ?
=[C] in function 'xpcall'
D:/Program Files/SteamLibrary/steamapps/common/dont_starve/data/scripts/mods.lua(42,1)
D:/Program Files/SteamLibrary/steamapps/common/dont_starve/data/scripts/mods.lua(382,1) in function 'SetPostEnv'
D:/Program Files/SteamLibrary/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(738,1) in function 'Check_Mods'
D:/Program Files/SteamLibrary/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(731,1) in function 'CheckControllers'
D:/Program Files/SteamLibrary/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(662,1)
scripts/mods.lua(253,1) Disabling workshop-662872357 (Craft Pot) because it had an error.
scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen
scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully.
--> A list of used mods would help :) Especially the ones that add cooking ingredients / recipes
Meanwhile, I'll try to simulate the issue by adding weird ingredients on my side.
cooked smallmeat, cooked monstermeat, cooked meat.
Or not... Deadend. monstermeat experiment failed. Unless mod that adds the recipe is clearly bugged, aka has ingredients within that do not exist, possibly mistype. I guess I could check that and ignore it,
but having the list would help a lot.
If it was caused by trashy ingredient in the recipe, it will now be ignored and will result in current message printed in console on start up:
"CraftPot ~ detected invalid ingredient [..{ingredient_name}] in one of the recipes."
Uploaded the fix. Have fun cooking! :)
@Winterbottom, could you check if it no longer crashes. And if it doesn't, press '~' (open console) and check if there's a line like the one i wrote above.
But in the end it's all worth it, when I port it to DST the mod will be priceless, as people would be able to join a random server to have all the modded recipes handed over to them automaticly.
I wanna your crock pot mod can display the recipe menu at the top layer. Other HUD,like Combined Status HUD, backpak HUD, always block this recipe HUD when I use crock pot.It's REALLY NOT so cute !!!