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Сообщить о проблеме с переводом
Thanks for playing this Map and telling me yout thinkings about it ^^
This map was first designed as a pure pvp map and its getting changed over time.
The starting in this area is kind of hard but the more ressources you can find be your reward.
There is a newbe Starting island (Arashi) with easyer spawns and more ways up the cliffs but
now amound of endgame ressources.
I do have to say that I hope the terrain smooths out a little bit in other spots. The elevation changes are very harsh and make No-Fly a lot more restrictive. Of course I did find a few un-finished cliffs I am sure you are already aware of.
One other thing I've noticed is the lack beacons. I've seen maybe 3 in my time, and all but the red one was up on some cliff I could never get to in time (or safely). It would be nice to see the frequency of these bumped just a little bit.
**edit
Is the mod list you use on your server considered a requirement? Is this why beacons and spawns are a little off? The server I am on has Auto Torch, Builders Helmet, and Resource Stacking that I know of. And, as mentioned above, has P+.
*edit
So I just finished a grand tour of sorts after a painful ptero tame. I can see now what you meant about it being made for PvP. About 98.9% of the shoreline is a 90 degree cliff. You've done great work on all the waterways, inlets, and bays. But for me this can't be a place I settle in to for PvE. It just isn't fun traveling around. I look forward to your next map, or a major overhaul of this map! You've definitely got skill in map creation!