Team Fortress 2

Team Fortress 2

The Limb Ridder
Ron 6 Mar, 2015 @ 6:48pm
Stats
My reccomendation for these stats is:

Pros:
+10 max health on kill
+20% damage while active

Cons:
-20% bullet damage resistance while active
-10% movement speed while active

This weapon looks a lot like the Scotsman's Skullcutter except it's for the pyro, and the description says it's similar to the Eyelander except this has a taste for limbs. Please tell me what you think about my stats.
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Showing 1-7 of 7 comments
Matante Kurdent 7 Mar, 2015 @ 6:43am 
I can see this weapon more like a Sun on a stick but working with blood and a mix with the axetinguisher... like replace the pyro burning taregt and scout crit them but scout make them bleed then pyro crit them!

Stats

Pros:

+50 hp on kill
+25 max hp
Crits bleeding ennemy
Mini crit player in the back
The more limb you chop, the more chance you ahve to amke ennemy bleed!

Cons:

-25% attack speed
Slow 15% when active
No random crits
Can't put weapon away until doing a kill

"I like it when, the red water come out."


Pretty much a mix of the sun on a stick but working with blood, axtinguisher working with blood, powerjack and Half-Zaitochi.
Last edited by Matante Kurdent; 7 Mar, 2015 @ 7:02am
Pokeking 7 Mar, 2015 @ 6:46am 
I agree with and like the idea of the weapon's benefits without the damage increase, but should have a "limbless body count" and have penaltys that match with the eyelander like: -15 max health and no random crits instead of the penalties you currently have for this weapon. If you want to keep the damage bonus keep the movement penalty as well. The idea of a pryo walking around in a suit of cosmetic steel and/or tin with this axe most definitely will remind viewers of the tin man in the classic from which he is from. May also want to add a set bonus that will add a metallic tone to the pyro's voice, although I don't know how that would be done.
Matante Kurdent 7 Mar, 2015 @ 7:04am 
Originally posted by -W3E- Pokeking:
I agree with and like the idea of the weapon's benefits without the damage increase, but should have a "limbless body count" and have penaltys that match with the eyelander like: -15 max health and no random crits instead of the penalties you currently have for this weapon. If you want to keep the damage bonus keep the movement penalty as well. The idea of a pryo walking around in a suit of cosmetic steel and/or tin with this axe most definitely will remind viewers of the tin man in the classic from which he is from. May also want to add a set bonus that will add a metallic tone to the pyro's voice, although I don't know how that would be done.


Just corrected the body count! Forgot about that one! But the idea is to make the pyro even more crazy! A pyromaniac now in a bloodthirst? Doesn't sound creepy and super awesome at the same time? :D
supreme spook 8 Mar, 2015 @ 11:08am 
it needs to have the monados power
Matante Kurdent 8 Mar, 2015 @ 2:19pm 
Originally posted by shulk time:
it needs to have the monados power

What's that?
Matante Kurdent 8 Mar, 2015 @ 2:25pm 
Another cool thing it could do:

pros:

Crits on buring player
Crits make the arget bleed for 3 damage per seconds for 10 seconds
When hurting someone to he arm, -x% attack speed for x seconds
when hurting someone to the legs, -x% move speed for x seconds

Effect: When wielded, player have a red overlay around there screen, pyro is laughing when hit, and when hitting someone. Voice similar to eyelander "head" can be heard but instead it say "legs" or "limbs"

cons:

-40% less damage
No random crits
When wielded can't change weapon for 5 second
Paper 9 Nov, 2016 @ 5:56am 
Successful hits store 1 critical hit to a maximum of 10
Alt-fire activates the critical hits

Critical mode can only be stopped by running out of crits
Missed swings still use a critical hit
No random critical hits


Because what would pyro be without critical hits
Last edited by Paper; 9 Nov, 2016 @ 5:58am
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