ARK: Survival Evolved

ARK: Survival Evolved

Madagascar Evolved
ProGun 15 Mar, 2017 @ 6:00pm
Texture loading Problem
Hi got a question. What could be causing me and my brother to be having a texture problem. It seems to be on this map and on Theives Island its the exact same thing. Im the admin of a cluster setup and so far Shigo Islands and Offical maps runs totally fine. What seems to be happening is it looks like some things are only in Simple texture mode like I am far away and they are not loading the detailed texture model. It happens on things like my gun, tools, map to random dinos to rocks.

Things i have tried.

1 Reinstalled the entire game.
2 Reinstalled the map.
3 Ftp the map from my home machine to my server.

I can get it to load correctly on some things if i turn everying to epic then to low, then everything within sight will fix itself but when i come accross something else further away it is back in simple texture mode but its random on what it is. Help would be really apprecaited if anyone knows whats going on. Thank you.
Last edited by ProGun; 16 Mar, 2017 @ 3:51pm
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Showing 1-15 of 89 comments
chazzmac 28 Feb, 2017 @ 3:40pm 
Will never become a DLC until Linux texture compatibility is addressed!
Title says it all.
Hey my team rules!  [developer] 28 Feb, 2017 @ 4:03pm 
Can you elaborate on the problem with Linux? I don't have anyone testing on Linux yet. Would you be able to link a screenshot?
Too many shaders on some of the materials can cause compatibility issues and ue4 (and adk) warn when materials have too much going on in them with textures, etc.
What it causes is some shaders and therefore some textures to not show up.

Now, with that said, it's not just this map. Lots of the materials that wildcard uses also suffer from this issue. Best suggestion I can give is to look at the actual ue4 guides on materials, textures, etc
Hey my team rules!  [developer] 28 Feb, 2017 @ 4:16pm 
I'm reading that because linux uses Open GL it is limited in the number of texture samples per material, whereas windows uses DirectX and supports more samples.
Hey my team rules!  [developer] 28 Feb, 2017 @ 4:26pm 
The landscape material has more texture samples than linux allows, have you noticed problems particularly with the ground textures failing to render? I can try to reduce the number of texture samples used by the landscape to 16 or below. There are some textures samples from the island that aren't being used by madagascar I will get rid of.
chazzmac 1 Mar, 2017 @ 4:06am 
My OS is Ubuntu/Gnome 16.04. with Nvidia 950 .It is ground textures ( maybe more). Where do you want me to send screenshots? All 3 DLC maps work fine...all map mods do not. Steam puts forth that Ark is compatible and is but DevKit is not compatible with Linux so all mods are made by windows users that have no way to cross test a mod. I will help in any way I can.
Last edited by chazzmac; 1 Mar, 2017 @ 4:24am
Hey my team rules!  [developer] 1 Mar, 2017 @ 10:36am 
Thanks chazzmac. It must be the landscape material.
Hey my team rules!  [developer] 1 Mar, 2017 @ 11:25am 
Apperantly there is a way to go component by component in the landscape and reduce complexity. I'll try that next.
chazzmac 1 Mar, 2017 @ 2:47pm 
10-4...you will make many, many Linux users very happy.: )
chazzmac 5 Mar, 2017 @ 7:50am 
How is it going? I hope it does not prove to be a daunting task. I have spent a few hours on your map and even with the missing textures I can tell how well it is put together and am excited about a possible fix for Madagascar. I have Favorited it and will be watching for updates and ready to give my input in regard to the texture problems ; ) Thanks for caring and Thanks for your workmanship.
Hey my team rules!  [developer] 5 Mar, 2017 @ 10:36am 
I've made the jungle grass texture sample, which used to be 2048x2048, 1024x1024. I'm hoping that by reducing the complexity of the landscape material, it will render on openGL platforms. Originally I tried to reduce the number of texture samples being referenced by each component of the landscape. I found out that the components you screenshotted are very complex but they only reference up to 4 texture samples. The complexity is due to the high resolution of the samples. I can't limit components to only 3 or less samples because that would compromise the map's detail.

If I can reduce the resolution of some of the textures enough, then we may have a solution, otherwise I will have to make a map extension which uses an alternative landscape material made for openGL.

One question I have is: Is the entire landscape appearing as gray boxes or only that section where you took the screenshot? Are there any sections of the map that do work? It might be a good example for how to adjust the broken sections.
chazzmac 5 Mar, 2017 @ 1:55pm 
Sorry to report that the entire landscape is like that. I have found no sections rendering correctly. I can post more screenshots if you like. Trees, water, savanna grass, general foliage, large mesh rocks ,and boulders all look so good! And that beautiful sky.
Last edited by chazzmac; 5 Mar, 2017 @ 1:56pm
chazzmac 5 Mar, 2017 @ 1:59pm 
I watched your video very carefully 4 times and can verify that all seems to be there except ground textures....as far as I can tell :-P
Hey my team rules!  [developer] 5 Mar, 2017 @ 2:02pm 
What happens when you play The Island? Does The Island also fail to render the landscape material? Or does the Island work correctly for you?
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