Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
Mike Hawk 9 Apr, 2016 @ 9:34pm
Factory acting as if disabled
First off, i'd like to start by saying this is an amazing mod. I am an admin of a server and this mod seems to be much less taxing than the "Welder Walls" and large scale printers. Not to mention much easier and more fun to use and construct. Some players in my server seem to have no issue, but i am aware that it is more than just myself that have a nanite factory that is disabled for no aparent reason. Personally, i have two large reactors and 6 batteries to power it, and it was running fine before a day or two ago with only one large reactor. I have tried multiple things to fix this and nothing i do seems to fix it. Even completely removing it then replacing it (in the same and different positions, even on seperate grids) in both Space Master and Survival mode. Once again, this is a wonderful mod and i would very much like to be able to use it.
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Showing 1-10 of 10 comments
tyrsis  [developer] 9 Apr, 2016 @ 9:48pm 
When you enable the block, it just stays red for you?

Can you go into %appdata%/SpaceEngineers/Storage/655922051.sbm_NaniteConstructionSystem/ and put the log that is in there on pastebin.com and paste the link? I'd like to look at it.
Mike Hawk 9 Apr, 2016 @ 11:41pm 
I'll do it, but it just says "Deleting Welder" over and over with different timestamps

http://pastebin.com/31n4CdhY
tyrsis  [developer] 9 Apr, 2016 @ 11:56pm 
That's interesting. That line shouldn't even possible. Huh. I know someone in Keen who will really be mesmerized by that, snicker.
Mike Hawk 10 Apr, 2016 @ 12:07am 
lol. Well. I just tested it in single player, and it works in there. It has to be something to do with our server. I know we have hard limits set on the amount of drills and such you may have per grid and if you go over it removes the last one placed, but i'm unsure if we have those set for welders. Does this mod just create a bunch of welders?
tyrsis  [developer] 10 Apr, 2016 @ 12:50am 
No. The fact you're getting that message means you're recieving data for the welder (which should only exist on the server, not on client). Myself and someone in Keen determined that shouldn't be possible, yet, here we are.
Mike Hawk 10 Apr, 2016 @ 12:51am 
Ah. Well if there is something more i can do to help shed light on, or fix this problem, let me know.

I have just restarted our server and it seems that the Nanite Factory is once again working. Though i am intrigued as to how/why i recieved that data
Last edited by Mike Hawk; 10 Apr, 2016 @ 12:57am
tyrsis  [developer] 10 Apr, 2016 @ 1:02am 
Might be a versioning issue. When was the previous time before now that you reset server? I updated at least 3 times in the last 6 hours. If your server didn't restart in that time, you may have had a different version than the client. That may have caused issue.
Mike Hawk 10 Apr, 2016 @ 1:32am 
That was most likely it. Thanks for your help!
SurprzButtSxe 10 Apr, 2016 @ 7:55pm 
I'm getting nothing but the "Deleting Welder" from the %appdata%/SpaceEngineers/Storage/655922051.sbm_NaniteConstructionSystem/ file as well and I am also on the same server as Mike. Mikes and a few others welders on our server work fine, just not mine :(.
zataralee 10 Apr, 2016 @ 9:29pm 
@tyrsis
Below is the log from the server that @Mike Hawk is talking about. Thanks in advance for your help. It looks like at the moment, the mod isn't working server wide. I have removed all mod data from the server and started fresh with no result.

http://pastebin.com/G9c1kh5d
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