Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if it doesnt crash over the course of one hour it should be fixed vuz most times it happened like 5-40minutes after i loaded the world
log:
2016-04-10 04:30:22.315 - Thread: 1 -> Saving world - END
2016-04-10 04:30:22.318 - Thread: 6 -> Session snapshot save - START
2016-04-10 04:30:22.319 - Thread: 6 -> Checking file access for files in target dir.
2016-04-10 04:30:22.330 - Thread: 1 -> GC Memory: 1,476,524,976 B
2016-04-10 04:30:23.361 - Thread: 6 -> Session snapshot save - END
2016-04-10 04:30:52.341 - Thread: 1 -> GC Memory: 1,433,354,560 B
2016-04-10 04:31:07.994 - Thread: 1 -> Exception occured: System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Collections.Generic.List`1.CopyTo(T[] array, Int32 arrayIndex)
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at NaniteConstructionSystem.Entities.NaniteConstructionBlock.ProcessRequiredComponents()
at NaniteConstructionSystem.Entities.NaniteConstructionBlock.<ScanForTargets>b__4()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.RunInternal(String[] args)
at SpaceEngineers.MyProgram.Main(String[] args)
2016-04-10 04:31:07.996 - Thread: 1 -> Hiding window
2016-04-10 04:31:08.003 - Thread: 1 -> Network readers disposed
2016-04-10 04:31:08.236 - Thread: 1 -> Hiding window done
2016-04-10 04:31:08.236 - Thread: 1 -> Showing message
2016-04-10 04:31:08.245 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2016-04-10 04:31:08.245 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2016-04-10 04:31:08.245 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
also im sorry for bothering you with this i hope you dont mind too much >.<
had no crashes during 4 hours of playing
thanks for fixing the issue :D
Log:
2016-04-12 01:19:46.780 - Thread: 1 -> Exception occured: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at VRage.Game.Entity.MyEntity.RaisePhysicsChanged()
at VRage.Game.Entity.MyEntity.Delete()
at Sandbox.Game.Entities.MyEntities.DeleteRememberedEntities()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.RunInternal(String[] args)
at SpaceEngineers.MyProgram.Main(String[] args)