Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
Laserak 6 Apr, 2016 @ 12:38pm
Couple of severe problems.
I have interesting issues when using this on my server:

1. The 'beams' damage components and kill players, and quite often 'transform' into Large Welders with a small reactor floating in front of them. (Very wierd)
2. The system just 'stops' working randomly , even though there are uncompleted blocks and it is fed with resources. (Lights up Green)
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Showing 1-15 of 17 comments
tyrsis  [developer] 6 Apr, 2016 @ 1:27pm 
What are those blue seethrough walls?

Also if you stand in an area where the nanites are trying to weld, they will take damage.

I have a feeling it isn't cooperating with a mod. Some of those things that I see (for example the welders) are basically impossible. I would almost suggest deleting your mod directory on your server, so that the mods are redownloaded, as something is not right.
Laserak 6 Apr, 2016 @ 2:42pm 
The blue 'wall's are the force mod

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=420351819

These just allow you to pass through, but still hold air (no airlocks)

I did delete the mod folder about 6 times, and had it redownload each time.

Additionally those welders are not 'placed' there, the 'beams' from your mod actually just randomly appears as those (notice the little reactor) additionally at ALL times the 'beams' are making 'clang' noises as they pass through things, and actually damage things as they pass through. The beams also hurt/kill players that they go threw (not during welding, that is expected, but just the traveling)
Laserak 6 Apr, 2016 @ 3:05pm 
For sake of curiousity I have started a singleplayer game, with the exact same mods. It seems like the mod works as intended on my local install, but it goes all bonkers on the server.
tyrsis  [developer] 6 Apr, 2016 @ 3:54pm 
What's happening is clients are spawning the welders (they should not be able to at all). In fact, I even have code in place that if the welders do appear, they are instantly removed. Hmm, I'm not entirely certain how I can pin this down, as what's happening should not happen (nor does it happen on my DS).
Laserak 6 Apr, 2016 @ 5:04pm 
I can privatly send you my save of the server it you'd like.
Dark Penquin 6 Apr, 2016 @ 6:39pm 
publish it and post it here... I wanna see this in motion. lol
Greystar 7 Apr, 2016 @ 12:46am 
Yeah I mentioned in the Comments about the Nanites not being able to build the Force Field fillers, but it's the only thing I've run into so far that they can not build properly. They just continuously fly around it (and through it) it makes welding noises and if you move into the block they are obviously trying to but they can't seem to target it.
tyrsis  [developer] 7 Apr, 2016 @ 5:55am 
Which Force Field filler? If I can duplicate it, I can probably fix it. I may have to fudge the weld area a bit. I'm trying to avoid damaing players NEAR blocks being welded by nanites, but I may have to give up on that dream until they fix the API.
Mooretec 7 Apr, 2016 @ 8:08am 
I say damage the player. . . it adds to the ballance. . . oh and IMMERSION
<GRA> Pendersen 8 Apr, 2016 @ 7:22am 
Originally posted by DeceasedVirus:
I say damage the player. . . it adds to the ballance. . . oh and IMMERSION
+++ agreed
Dark Penquin 8 Apr, 2016 @ 9:56am 
Ditto. It IS a "Factory" after all. There are dangers everywhere.
tyrsis  [developer] 8 Apr, 2016 @ 10:15am 
@Laserak this issue should be fixed, it should not be possible for clients to ever see those welders now.
Laserak 8 Apr, 2016 @ 8:28pm 
Sweet, will check it out !
Thanks.
Sherrie 9 Apr, 2016 @ 12:59pm 
Nanites are going pass my force fields..this is the one I am using
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=508564663
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