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The factory wasn't meant to be compact. It's supposed to be large and you're supposed to prefer to put it on ships where size doesn't really matter (like station and large carriers).
We may have very limited functionality for stuff like repair that is much more compact for smaller ships that want that ability.
I do not have a small ship by any means I managed to find an empty 3x3x3 space just fine on my ship but with the upgrades the unit is simply to masive now with upgrades. I was talking with nukeguard (he is on my friends list due to another project that never got off the ground) and he told me that you both have been worryed about keeping this mod balenced but it has simply made it underpowered when compared to some other mods in my opinion. There are a few mods i could use to compare to its current level of function but they arent close enough to do a fair compairiosn. My thinking was the smaller units would consume about half the power of the larger unit and have maybe a 4th of the efficency as a balence for size reduction. Also the size reduction would make certan moduels much more practical such as the planed hacking and healing moduels.
1 (substantial) factory core size totally suits this excellent mod very well as-is.
This is the main problem not the size of the factory!!!
upgrades are supposed to increase effectiveness they are supposed to be optional NOT required for a usable baseline.
Considering the extra power requirements of the upgrades the nanite factory's base settings should go back to where they were originally with the upgrades being significant increases in performance. right now i have a upgraded factory operating to be quite frank at a slower rate than the original version of the mod before upgrades were implemented and it still takes a very long time to weld or salvage small grids which if i recall correctly was supposed to be balanced.
not to mention as i posted in the main comments section upgrades for each nanite type is kind of stupid since lets face it the nanites are all identical units just given different operational instructions and it is far better to have upgrades that effect the core mechanisms of the factory such as number of streams, nanites per stream, speed of nanites, effectiveness of nanites.
There is no point to a modular device, if the add ons are essential for operation. Would have done better to just make it bigger, if that was what you wanted. But the size is a serious issue. It is really only suitable for stations now, and can only be shoe horned into ships. I had to give up a large chunk of my hanger to find space. It's just that big.
I get you don't want to make a god device, but it can't be one anyway. It takes a while to build or repair anything. It isn't like you can go into battle with one making you invulnerable to damage.
Until this, I largely avoided battles because of how rediculous repair can be. Don't make it useless for ships, or there is no point to it. If you're worried about misuse, smaller versions with slower speed. Heck, they'd have less ship to fix, so it would ballance out repair rates.
If you set the "NoUpgrade" settings back to 6 for each function, the factory will be the same as it was before the upgrade system. For example:
<ConstructionNanitesNoUpgrade>6</ConstructionNanitesNoUpgrade>
Maybe you are going about this wrong? Maybe rather than use upgrades the best route would be to break the system in to 2 or 3 factory types. One for construction basicly serving the functions of the Construction, Projection, Deconstruction and Cleanup modules. Make the mining system its own thing and combined the medical and hacking units in to one smaller package as to be useful they are going to need to be smaller anyways. You could keep the upgrade modules of speed and power and simply pack all the others in to a single efficiency improvement module. I think the issue you are actually running in to is you are simply trying to pack to much function in to a single block.
Wait so im confused. Are you considering making compact versions that perform only a certain task for large ships? Such as (Compact) hacking station, (Compact) construction station and etc?
If you need a model made for something like that I can help you with that since im a 3d artist.
Ah good i just noticed that the configuration file. I guess this is a non issue since the mod's balance is 100% tweak-able now
Not for someone that has no idea what they are doing like me.
I'll get back to you with instructions, if someone doesn't beat me to it. It isn't hard.
Go to my computer, then into the C drive. here is the location of the folder you need.
C:\Users\"user"\AppData\Roaming\SpaceEngineers\Storage\VRage.Game.MyModContext_NaniteConstructionSystem
the second user in lower case "user" being your user name.
Open up settings. If it asks what with, use notepad. It is in xml file, so you will need to use a text editor like notepad.
find all NoUpgrade lines. Replace the number '1' with a '6'
exit and save.
New note, it may not say '1', so change whatever number it is to '6'
Example
<CleanupNanitesNoUpgrade>1</CleanupNanitesNoUpgrade>
to
<CleanupNanitesNoUpgrade>6</CleanupNanitesNoUpgrade>