Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
Nanite factories seem to not be using conveyor systems since update
First off love this mod. since the update today the nanite factories will not pull from the conveyor system. I Have reset my grid pulled apart and reassimbled the factory and made sure all ownerships were mine. Not sure the cause at this poing. Could just be me. anyone else having this issue? And keep up the awsome work on this mod!
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Showing 1-13 of 13 comments
tyrsis  [developer] 6 May, 2016 @ 4:57pm 
In single player? If so, can you publish your world? Also logs help. It works for me, so I need to see your specific situation.
Same issues here in MP. No way to construct, and from log i read that factory cant build a block due to missing component. I tried to add all types of component into factory manually, but still saying that he cant construct/repair (sry for my bad english)
Rin 6 May, 2016 @ 9:01pm 
Same issue here however I found that sometimes throwing the components into the factory sometimes works, kept having weird isnstances where one of my ships was docked, they would fly out to try and fix it then give up and come back with no error message. I will try to upload a world file later on.
Mr. n8 6 May, 2016 @ 9:16pm 
kind of the same (sp) nanites go to one spot and come back red , the spot is complete no repairs or anything needed lots of other stuff does need built but there stuck, if i cut that section of the base off from the rest it goes back to normal,error is missing components
Bang2Death 6 May, 2016 @ 11:07pm 
I am also experiencing issues with the nanites going to a single location, in my case it is the assemblers, or if I dock my ship, the cargo container on the planetary miner. I shut down the factory and restarted it, I have destroyed it and rebuilt it, even quit the game and came back. Worked perfect before update.


UPDATE: Adding Log - It seems the nanite are freaking out of missing componets and some deconstruction blocks they cant find.

Removed Log
Last edited by Bang2Death; 10 May, 2016 @ 1:25pm
Grevinelveck 7 May, 2016 @ 2:34am 
Its a mp world unfortunatly
Same LOG for me
Triceratroll 7 May, 2016 @ 5:17am 
Originally posted by -CML- Mr. n8:
kind of the same (sp) nanites go to one spot and come back red , the spot is complete no repairs or anything needed lots of other stuff does need built but there stuck, if i cut that section of the base off from the rest it goes back to normal,error is missing components

same Problem here

they swarm out to build something and come back red. no errors in the info of the nanite factory

an they build blocks without a owner from time to time
Last edited by Triceratroll; 7 May, 2016 @ 5:19am
tyrsis  [developer] 7 May, 2016 @ 6:10am 
For the people having issues in single player, can you PLEASE publish a world with this happening. With a published world I can instantly see the issue and fix it.
tyrsis  [developer] 7 May, 2016 @ 8:24am 
Thank you. I will look at it tonight and hopefully have a fix then. Anyone else with problems can also publish their world. I will look at them all to solve this!
Bang2Death 7 May, 2016 @ 9:52am 
BTW Awesome Mod man .. I cant tell you how much fun this has added!
Booker 7 May, 2016 @ 9:58am 
You've done an awesome job on this mod. It's one of my favorite. Recently I've run into trouble. The nanites are deployed but take no action once they get to their target. I've limited the Nanite Control Factory to deconstruct only and setup a beacon on the target. The nanites go there and return. Nothing is deconstructed. No change to the target or inventory of the NCF. Here is the single player world:

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=680207903

Thanks
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