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Mods used:
644104483 Midspace's Admin helper commands
647256866 S - Worker Suit
646084488 S - Explorer Suit
628329258 Functional Scratched Glass
380165093 Midspace's Ship Speed Unlimited mod (skybox friendly)
316190120 Midspace's Admin helper commands
380165093 Midspace's Ship Speed Unlimited mod (skybox friendly)
574946998 [KBS] Camera Overlay
428842256 Helmet - first person helmet glass with 3D HUD
628329258 Functional Scratched Glass
378693081 DK Medbay Small Ship (DX11)
646084488 S - Explorer Suit
647256866 S - Worker Suit
644104483 Ship Parachutes
575626932 Doctors Planet Pack #3
578381051 Doctors Moon Pack #2
574761806 Doctors Moon Pack #1
573529011 Doctors Planet Pack #2
666646056 Yellow Space Respawn Ship Only
572526513 Doctors Planet Pack #1
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=679285558
Despite the relatively massive size of the ship, the server is smooth when nanite mod is disabled.
I also just tested playing solely with the nanite factory to see what impact it has on the UPS in general, and it does affect it, especially when having lots of grinding or welding nanites active at once (mostly fault of the way grinders/welders work), so that may be what you're seeing.. but I didn't notice any movement jitter while the UPS was at 60 and the nanite factory was active. (tip: CTRL+H shows small graph with UPS and FPS and network stats)
For my case, the causality is experimentally obvious: with nanite=lag (even when the nanites are turned off), no nanite=no lag. For your case, how do you manage to keep "UPS 60 and the nanite factory was active"?