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It seems I can make it crash fairly quickly, I set one deconstruct beacon, but set the max streams to 50 before opening the game with only one nanite factory. Crashed within one minute after memory usage spiked above 40 percent.
I placed two more 40mm turrets, went to the program block, and it crashed. Reloaded it, memory went up 15 percent just on loading, they stopped deconstructing, so I placed a beacon on the miner ship, then placed two more turrets,went to the program block, transferred ownership of turrets to me, and then it crashed upon entering the inventory of one nanite factory. I do have it set to 50 streams and 3.75 efficiency though in my settings for this. I also disabled as many mods as I could. Shields are turned off. Youll see the 40mm on the roof, and the program console below to the right of it.
2016-04-29 21:38:24.760 - Thread: 1 -> mod_warning: Nanite Control Factory - Automated Construction
2016-04-29 21:38:24.760 - Thread: 1 -> in file: C:/Users/Eric/AppData/Roaming/SpaceEngineers/Mods/655922051.sbm/Data/BlockCategories.sbc
2016-04-29 21:38:24.760 - Thread: 1 -> None file extensions.
2016-04-29 21:39:48.673 - Thread: 1 -> Hiding window
2016-04-29 21:39:48.676 - Thread: 1 -> Network readers disposed
2016-04-29 21:39:48.882 - Thread: 1 -> Hiding window done
2016-04-29 21:39:48.882 - Thread: 1 -> Showing message
2016-04-29 21:39:48.888 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2016-04-29 21:39:48.888 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2016-04-29 21:39:48.888 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
Like I said, it does take 5 gigs, but that's just how it is with planets right now. I don't understand what you mean by "closes". Are you saying that it just closes without exceptioning? If so this may be a game issue. Can you paste your whole SpaceEngineers.log file to pastebin.com or paste.ee so I can look at it when it crashes?
<NaniteSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ConstructionMaxStreams>12</ConstructionMaxStreams>
<ConstructionEfficiency>0.5</ConstructionEfficiency>
<ConstructionPowerPerStream>26</ConstructionPowerPerStream>
<ConstructionMinTravelTime>16</ConstructionMinTravelTime>
<ConstructionDistanceDivisor>5</ConstructionDistanceDivisor>
<ProjectionMaxStreams>6</ProjectionMaxStreams>
<ProjectionPowerPerStream>26</ProjectionPowerPerStream>
<ProjectionMinTravelTime>16</ProjectionMinTravelTime>
<ProjectionDistanceDivisor>5</ProjectionDistanceDivisor>
<CleanupMaxStreams>50</CleanupMaxStreams>
<CleanupCarryVolume>10</CleanupCarryVolume>
<CleanupMaxDistance>500</CleanupMaxDistance>
<CleanupPowerPerStream>26</CleanupPowerPerStream>
<CleanupMinTravelTime>14</CleanupMinTravelTime>
<CleanupDistanceDivisor>15</CleanupDistanceDivisor>
<DeconstructionMaxStreams>50</DeconstructionMaxStreams>
<DeconstructionMaxDistance>800</DeconstructionMaxDistance>
<DeconstructionEfficiency>3.75</DeconstructionEfficiency>
<DeconstructionPowerPerStream>26</DeconstructionPowerPerStream>
<DeconstructionMinTravelTime>16</DeconstructionMinTravelTime>
<DeconstructionDistanceDivisor>5</DeconstructionDistanceDivisor>
<DeconstructionPerformanceFriendly>true</DeconstructionPerformanceFriendly>
<FactoryComponentMultiplier>2</FactoryComponentMultiplier>
</NaniteSettings>
It closes, and says there was an error and asks if I want to submit it, when I reload the game it says I ran out of RAM.
http://pastebin.com/57tqpMEq