Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
RushTea 25 Apr, 2016 @ 9:03am
Open source and code reviews
Hi,

I would like to recommend that you open source this project. There are multiple reasons for me suggesting this:

  • This mod is fantastic; it could really have a chance of being included in the base game. For that to be the case, Keen would require the sources.
  • Code has a tendency to be better when reviewed
  • Bug tracking; providers like Bitbucket and Github(you probably already use one) have neat issue tracking.
  • Contributions. I know nothing about your code quality; but I'm sure that if I had access to the source code, I, and others, could help nail weird issues.

Looking forward to your response! =)
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tyrsis  [developer] 25 Apr, 2016 @ 9:46am 
I have a pretty good relationship with keen (talk to multiple developers from there daily). I have a good handle on if this would be included, and currently they aren't going to add any mods, especially one of this size, into vanilla. (close to 3000 lines of code and many models).

The source code is included in the mod (all mods are basically compiled from source before they are used in game). I don't really feel like adding an extra step of publishing source to an external place for review, but if people want to review my source that is included in the mod, they are free to do so.

I use trello for todo/issue tracking as I like to filter issues/ideas myself before adding them, and don't want to have to deal with a giant list of things, as that tends to get disorganized real fast.
Last edited by tyrsis; 25 Apr, 2016 @ 9:47am
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