Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
Dexy 21 Apr, 2016 @ 12:13pm
Game crash on start
My game crashing each time the mod is enable

The log:

[20:59:40] Grids: 3
[20:59:40] ScanProjection
[21:03:08] Grids: 3
[21:03:21] Cancel 3
[21:03:21] Cancel 3
[21:03:21] Cancel 3
[21:03:21] Cancel 3
[21:03:21] Cancel 3
[21:03:21] Cancel 3
[21:03:23] ScanProjection
[21:03:31] Cancel 5
[21:03:31] Cancel 5
[21:03:31] Cancel 3
[21:03:31] Cancel 3
[21:03:31] Cancel 3
[21:03:32] Cancel 3
[21:03:39] Grids: 3
[21:03:42] Cancel 3
[21:03:43] Cancel 3
[21:03:43] Cancel 3
[21:03:44] ScanProjection
[21:03:44] ProcessRequiredComponents(): System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at VRage.Algorithms.MyPathfindingData.set_Timestamp(Int64 value)
at VRage.Algorithms.MyPathFindingSystem`1.Enumerator.MoveNext()
at VRage.Algorithms.MyPathFindingSystem`1.FindReachableInternal(V from, List`1 reachableVertices, Predicate`1 vertexFilter, Predicate`1 vertexTraversable, Predicate`1 edgeTraversable)
at Sandbox.Game.GameSystems.MyGridConveyorSystem.FindReachable(IMyConveyorEndpoint from, List`1 reachableVertices, Predicate`1 vertexFilter, Predicate`1 vertexTraversable, Predicate`1 edgeTraversable)
at Sandbox.Game.MyInventory.IsConnected(MyInventory dstInventory)
at NaniteConstructionSystem.Entities.NaniteConstructionInventory.TakeRequiredComponents(MyEntity inventoryOwner)
at NaniteConstructionSystem.Entities.NaniteConstructionBlock.ProcessRequiredComponents()
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Showing 1-4 of 4 comments
tyrsis  [developer] 21 Apr, 2016 @ 12:29pm 
This should be fixed in next update.
Dexy 21 Apr, 2016 @ 1:12pm 
When is it ?
tyrsis  [developer] 21 Apr, 2016 @ 1:51pm 
In a couple hours or so.
Dexy 21 Apr, 2016 @ 2:16pm 
Cool
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Showing 1-4 of 4 comments
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