Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
MacinTrash 20 Aug, 2016 @ 1:40pm
Nanites Building projection with wrong orientation
here is a world demonstrating the issue

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=748442734

this world is originally a multiplayer dedicated server i tested it in single player and it does it
if you join it and u need to join a faction, join the one already created colonial fleet or something like that, spawn at the "utility bp medbay" there is a cryo face down, remove it and turn on nanites on ship (if they are off) although i think dragons lair nanites are on, maybe, anyways you can figure it out from there
< >
Showing 1-15 of 35 comments
MacinTrash 20 Aug, 2016 @ 1:41pm 
also the projector is probably upside down, but that has no effect, i have tried having it oriented every which way and it still didn't work
ArtemisFowl4465 20 Aug, 2016 @ 4:47pm 
I have this same problem
PXRanter 20 Aug, 2016 @ 4:50pm 
I can second this. I haven't done extensive testing, but I did use a projection that was rotated 90 degrees on two separate axes. The blocks were being built in the correct positions, but their orientations were off.

Is it possible that the script is somehow failing to apply the rotated-orientation of the projection to individual blocks as they are placed from a projection? That what it appears to be happening, at least.
MacinTrash 21 Aug, 2016 @ 10:00am 
it does indeed sound like that, but...i tried to position the projector correctly and failed horribly at it, do to the new projector orientation modification keen did it makes it very hard to orient a projector properly, used to be plus sign up and negative sign face forward, that no longer works right and i have a strong feeling this projector change is what broke the nanite building of projections, but i'm not a modder and i don't understand the code behind it all
Alabaster 21 Aug, 2016 @ 12:29pm 
I am also experiencing this. I can manually weld things correctly, so it doesn't seem to be base game
siremagu 21 Aug, 2016 @ 9:39pm 
I'll check in with the same problem. would you like my save to look at?
Franky500 22 Aug, 2016 @ 3:51pm 
Same problem here, seems to work fine as long as u do not rotate the projection though (horizontal or vertical seems fine) so i just moved projection slightly horizontal and built some light armour blocks away from projector / connector to get the first block laying. and everything is built correctly now.
siremagu 22 Aug, 2016 @ 9:47pm 
@Franky500 Confirmed. When i positioned my projector block so that all i had to do was adjust forward, vertical and horizontal movement, then the projected blocks were placed correctly. I should note that i only had to adjust my rotation when i was having problems. I have not tested it with just roll or pitch. I will try and do that tonight, and see if which settings i have problems with.

EDIT: I have verified that if i am able to place a projection without using the Pitch or Yaw settings, i am able to use all of the other settings and still have the projected blocks placed correctly. It seems that only pitch and yaw are causing the issue.
Last edited by siremagu; 22 Aug, 2016 @ 10:12pm
Skynet.exe 23 Aug, 2016 @ 1:01pm 
Originally posted by PXRanter:
I can second this. I haven't done extensive testing, but I did use a projection that was rotated 90 degrees on two separate axes. The blocks were being built in the correct positions, but their orientations were off.

Is it possible that the script is somehow failing to apply the rotated-orientation of the projection to individual blocks as they are placed from a projection? That what it appears to be happening, at least.
.
.
.
.
...Still Doesent Work...
RosenVitae 24 Aug, 2016 @ 4:20pm 
Bright side, before this is fixed, is placement by hand still gets the right rotation (although I am seeing some problems with some projection blocks behaving like they don't exist, I think it's an issue with the core game).
It's more work to do by hand, but atleast the construction nanites does the hard work like a charm.
MacinTrash 25 Aug, 2016 @ 2:22am 
yeah about those blocks that can't be built cause it's like their connection the hologram is looking for doesn't exist...since it cannot even be built by hand it is not a nanite issue so i didn't bring it up, just the orientation thing
tyrsis  [developer] 25 Aug, 2016 @ 11:04am 
They obviously changed something with projections that I didn't account for, as the code that controlled how blocks were oriented when placed from projection has not changed for months. Unfortunately my time is extremely limited and debugging something like this is quite annoying as it involves debugging quaternions. I will hopefully get to it soon.
Avelius 4 Sep, 2016 @ 10:20am 
Yeah please fix it just got the same issue. Its a great mod please don't drop it.
fuchsfoxfox 4 Sep, 2016 @ 10:42am 
Quaternions are a PITA, I feel you there. Hoping you get the chance to fix this though.
< >
Showing 1-15 of 35 comments
Per page: 1530 50