Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
Mario 13 Jun, 2016 @ 2:19am
Bug report: DS desync on client, if using increased building costs
Hi,
I get client desyncs while using the nanite mod on a dedicated server with different settings.xml.
http://gtm.steamproxy.vip/profiles/76561197979962521/screenshot/441731065154344288
On this screenshot the factory doesn't seem to be fully builded, but it is indeed. Also if I join while the factory is idle, I won't get any particles of the factory even if it does something. When I wait and see what happens, it definitely works on the server. I just don't get the recognition, because my client thinks, that it is not fully builded.
The problem occurs only, if I increase the building costs. It also happens for upgrade modules.

I'm running the nanite mod on a dedicated server in a different instance than localhost.
I also use SEServerExtender with this instance. It is possible, that something isn't well configured, since my save is in \ProgramData\SpaceEngineersDedicated\InstanceName\Saves\SaveName
but for any mod data + server log, it uses /username/appdata/roaming/etc.. meaning I have to duplicate all settings to any user directory, that could possibly be used.

logs + settings:
https://drive.google.com/folderview?id=0B2gsd4bMQ9OjWG9IOWVzRVRKMEU&usp=sharing
Last edited by Mario; 13 Jun, 2016 @ 2:19am