Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
ImIronWolf 10 Jun, 2016 @ 3:47am
Nanite factory will not turn on.
Hey guys. Having a problem the last few days. I built the nanite factory on my station that I am constructing and set it to task completing some unbuilt blocks. I linked it up to my storage where all components are stored after being pulled out of the assembler. The factory began building parts of the station I left incomplete without issue.

Then it ran out of components and I needed to turn it off to save power and go mine some ore, refine and build bits etc. After coming back and having built large piles of stuff it would need to finish some of the armour at the entry way I tried to turn on the factory. It powers itself off again instantly and refuses to stay on. Nothing has changed since it worked, though I suspect the mod was updated at some point between as I left the game briefly and closed SE, then came back an hour later and continued and I got the message about an update to the factory.

- My world is survival, private and offline, so I am not playing on a dedicated server.
- Yes I own everything on the station, I have checked and reset to be sure.
- I have fully rebuilt the factory and checked ownership still.
- It is set to repair/construct.
- I even tried building a beacon on the station next to some armour plate frames I wanted building.
- I tested putting frames down for armour right next to the factory and it refuses to do anything still.
- I have checked that it has access via the conveyor to the compoents. I can manually move them into the factory inventory and back again.
- I have left components in the factory inventory and tried again, 10k steel plates and it won't even try and build a single armour block. Or the rest of the conveyor network I laid down ready to build three more factories to expand my shipyard in the future.
- I have manually deleted the mod and forced it to reinstall from the workshop.

I am out of ideas now. Any reason at all it would refuse to stay online and behave this way despite having worked previously? I am not running any inventory management scripts either, I prefer to do basic stuff with sorters my own way anyway. And I am not running any power control scripts either that would interfere. Only scripts I have are oxygen generator control scripts and an LCD display script.
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ImIronWolf 10 Jun, 2016 @ 3:58am 
OK resolved this in a fit of inspiration after taking the first sip of coffee today...

As I was writing what scripts I had I remembered that the oxygen control script turns off the oxygen generator blocks once they hit 80% in the tanks. And I said to myself...
"Huh I wonder if it is turning off the nanite factory too?"

I turned off the program block with that script. Turned on the factory. It stayed on. So I guess the maker has used oxygen generators as a base for his factory? Any way this can be worked out in the future would be great but at least now I know why I am having issues and have a basic workaround by taking on a small amount of micromanagement. ;)
tyrsis  [developer] 10 Jun, 2016 @ 5:30am 
I used Oxygen Farms as a base block, as it added no terminal controls (before those were modifiable) and very little logic.
ImIronWolf 10 Jun, 2016 @ 7:34am 
OK tat's kind of what I thought. It only struck me as I was typing the last bit and thought 'I should include what scripts I am running to give him more info.' and after I hit Post I remembered the oxygen generator script forces blocks to turn on or off. ;)
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