Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
MikeH 14 May, 2017 @ 4:09am
Factory and area beacon not completing jobs
I don't know where to find the logs. I do know that sstatus is blue, status states there are constuction targets, and that no nanites are active. Brought large ship into area, and they do start with first buil level and then stop. There are no missing items listed which there should be. I have put more than enough steel paste and internal plates (well above) so that should at least use that to continue. Power is not a issue. There is a reactor and only the factory, beacon, and projector in use. Every box is ticked.It does medical ok.
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Showing 1-5 of 5 comments
tyrsis  [developer] 14 May, 2017 @ 6:29am 
Can you publish your save with it setup so it's blue but not working? I will be able to look at it from there.
MikeH 16 May, 2017 @ 5:16am 
Yes ble nd not working. It did start to work. It basically just laid down the first build state. As to the save I'll do that asap.
MikeH 16 May, 2017 @ 11:30pm 
Originally posted by tyrsis:
Can you publish your save with it setup so it's blue but not working? I will be able to look at it from there.

Here you go. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=728815653
tyrsis  [developer] 24 May, 2017 @ 7:19am 
I tried this save, and couldn't immediately see the issue. The nanites were constructing. I must be missing something. When building projections, nanites lay down scaffolding first, and then the scaffolding is built, so it takes multiple types of nanites to build a projection.

I don't get a huge amount of time to try to figure out what the issue is. Can you clearly write out exactly what you are doing, what you expect, and what is actually happening for me?
MikeH 27 May, 2017 @ 1:45am 
The point of the tation is to repair ships or replace any missing parts that have been broken off or destroyed using the projector and blueprints. They do start building the first build state and, at first, they do list what they need (missing items) to do the job. Once they complete that stage their is no more action. The NCF just sits there in active mode and no particles fly out, nothing gets added? Am I supposed to go in them and weld by hand? If that is the case, then there s no point of have that feature. What i expect is they complete building and if they need something then I can place whatever item they need (probably more than so that the inventory is stocked up) . After that I expect the ship to be good as new 100% complete; nothig broken or missing and have the nanites go back to ready mode (green). Last time I used that save they don't even react to the projection beacons. I don't know if it is the upgrades modules that is fouling it up or not. If you just loaded the game (and I apologize for the long load time. I can't stand using plain jane SE without furniture or displays or anythig that make ships more interesting suc as you mod) and just look to see that they do build somethig without even bothering to see if they complete anything then yeah I can see how yo cme to that conclusion. I actually waited for a time and they do not complete the work. If it is because of missing items then I have no idea what they are looking for. It is not power as the NCF is active: even the statically effect is active. I am at lost how to make the nanite continue. Am I missing something in my set up?
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