Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
ArcWolf 13 May, 2017 @ 7:14am
[Feature Request] Deconstruction priorities
I dont know if you are taking requests or not so I'll just ask and see.

I'd like to see a way to have the deconstruction respect priorities. Example: If I tag for instance the reactor on a grid [NANITE] I want that to be what is prioritized for deconstruction first. If multiple things are tagged on a grid it just goes from bottom of list to top. FIFO. Or random really doesnt matter just dont start munching deck plating on the far end of the ship when valuables are more important.

Because well, what the nanites are doing now is its like nibbling around on the crust of the bread on a meatball sub.

I want it to help me work on getting the jump drives or maybe help me pull out one of those 3 large reactors. Its working on munching a bit of hull 200 meters aft.. and I grind out 1000's of reactor parts in the center of the ship. Leaving me to hoof it back and forth while I wait for it to get to that part of this ship... as it ... slowly... nibbles .... from the outside... in... :steambored:<sigh> :)

Thanks for reading my request. This is a great mod, its saved me a ton of time already. I think this feature would save even more.
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Showing 1-4 of 4 comments
tyrsis  [developer] 13 May, 2017 @ 11:27am 
The nanites basically eat blocks outside in, trying to avoid splitting the ship up into bits. Though it can still chop it up a bit due to how they work in parellel. This is to avoid the ship splintering and bouncing all over the place.

That being said, I can at least look into this, but no real promises, as this falls into the new feature category, and I wasn't really planning on adding any large things. Mostly trying to fix any bugs that crop up.
ArcWolf 13 May, 2017 @ 1:01pm 
Thats cool, I understand the sentiment. I've done my fair share of complicated mods for other games, staring at 1000's of lines of code hunting for some frustrating bug just to have someone make a complicated feature request. :steamfacepalm: lol

Thanks for taking the time to read my request. :)
tyrsis  [developer] 13 May, 2017 @ 10:15pm 
After looking at it, the feature was relatively easy to add, so I tossed it in (like 10 lines of code). The mod has been updated. Add "deconstruct priority" to the block name, or in custom data, and it will be prioritized before the rest of the ship is processed.
ArcWolf 14 May, 2017 @ 10:53am 
Wow, thats freakin sweet man! Thanks a million!
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