Garry's Mod

Garry's Mod

Zootopia : Nick n' Judy [Done]
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*Yok*  [udvikler] 30. mar. 2016 kl. 3:01
Playermodels
Hey guys i know what you thinking - where is playermodel , will there be playermodel , plz make playermodel.
yes yes i understand but
this is how far i have go
http://gtm.steamproxy.vip/profiles/76561198084681705/screenshot/271713845543966043
yes he is too tall because of the animation make him to be but when player die he will turn to normal
so i ask you guy to help me with this addon please contect me
all i need it just "how to make a custome animation for the skeleton"
thank you.
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Jereapieya 30. mar. 2016 kl. 16:22 
i dont know what to do but this might help. https://developer.valvesoftware.com/wiki/Skeletons_and_Rigging
2XMM2 31. mar. 2016 kl. 0:00 
these are the qc lines I use for getting proportions to work, all you need are two .smd files; your actual rigged mesh with bones in custom positions, and a reference.smd with the default human proportions.

// declare what smd that "a_proportions" should use. in this case, it's the actual model itself, with the bones rigged in non-human proportions $Animation "a_proportions" "dragon_alduin_rigged.smd" { fps 30 } // this is the default reference animation from male01.mdl, ie. the human proportions $Sequence "reference" { "anims\reference.smd" fadein 0.2 fadeout 0.2 fps 1 } // this is the proportions sequence that autoplays and causes the rigged smd to subtract the standard human proportions, so that the bones will match the $Sequence "proportions" { "a_proportions" autoplay predelta fadein 0.2 fadeout 0.2 fps 30 subtract "reference" 0 } // this just states what model is used for the ragdoll $Sequence "ragdoll" { "dragon_alduin_rigged.smd" activity "ACT_DIERAGDOLL" 1 fadein 0.2 fadeout 0.2 fps 30 }

in this case, the rigged model is "dragon_alduin_rigged.smd" and the default proportions is "reference.smd"
Sidst redigeret af 2XMM2; 31. mar. 2016 kl. 0:05
*Yok*  [udvikler] 31. mar. 2016 kl. 6:30 
sorry guy,i already got them.
thanks for support by the way
Milič 31. mar. 2016 kl. 16:51 
The nick wilde player model is awesome you did well but just 1 glitch with the dead body when you shoot it turns intro 2 dead bodies.... AWESOME JOB :,D
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