Dota 2
Boss Rising - Semi-Open Beta
ElladaN 14 Aug, 2016 @ 4:44am
First impression
Hey !
Just wanted to drop a few things here about the mod :

User interface :
I do get the need of building a fully custom UI, but i think keeping the default one and adding a few modules (inventory for ex.) wouldn't be that bad (minimap is missing right now, and I'm not really thinking new health bars bring so much value)

skills progression panel takes too much space on the screen


Map :
map is wide, and that's cool if we get the minimap back. I think the chocking point on the middle doesn't really fit with the mod : wider fighting / kiting areas with a few chocking points to juke (like the Epic boss fight one) are the best !


Zoom out:
Please desable the max dezoom option : that's good for spectating, but totally destroy the fighting sensations


Lobby (with merchant and crafter) :
I feel the inspiration is coming from roshpit champions :p
it might be a good idea, but to implement it for 8 players to use it without losing too much time between each round will be a challenge.
We are far from the 12 sec between rounds with EBF if each players have to look at the crafting and all, and I fear it may become boring really fast if the "die and retry" way to play the mod didnt change !

Items - skills - heroes:
You are brave ! building everything from scratch sounds like a colossal task, maybe a bit too much according to you it took like a week to code one boss, so 30 boss left to go + all heroes + all items might take a bit too long, but that part is up to you =)
Maybe focussing on tweaking the map and developping new boss first while using the previous heroes//items might lead to a faster playable version, but i dont want to dictate you anything

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Plexus  [developer] 31 Aug, 2016 @ 7:36am 
sorry to reply with soo late, I've been quite busy with some health care stuff (nothing important don't worry)

There is multiple reason I've changed Health bar :
The main one being the fact than High Health value are HARD to read (like in EBF) and force user's to use command, with the new one , none is need
Also the old HealthBar came with a level indicator , which was not right since I using a different level System than dota (because there was bug when hitting level 100+ for a moments)

Skills progression (i guess you mean skill tree ?) is big because it's supposed to countain lot of node (what've made is just a part of what I want to put) and also because you're supposed to spend time on it when in lobby, it's not made by anyways to be used while in fight

About Lobby btw , don't worry :
If there is one player , then on ready the lobby will directly go to fight
if there is more player , then on the FIRST ready a 60sec timer start , each vote reducing the timer time
So in general you'll have to wait one player for 10 sec at most (but I HIGHLY advice to play with people you knows)
(btw the max player is 6 not 8)

The current map is far from being done i'll surely rework most of the arena before i'm done with

Zoom out are here to allow bigger boss , I'd ton of complain about too big boss in EBF, I can reduce the unzoom a bit , but I'll keep it for reasons


about the dev direction of the mod (working on all new) is because EBF code is a ♥♥♥♥♥♥♥ mess, Building by a noob (me) on top of a base mod by valve
Working over it was a no-way

And since the new system is completly different from old, most of content from EBF is Unusable (like item, EBF and Boss rising Item ARE COMPLETLY incompatible) same for hero and boss

ty for the time you've took to write all this done , and i'll try to implement minimap (adding minimap is not easy and using default Dota Minimap is a no-way (had lot of bug , and issue with right/left minimap setting in dota option)


76561198051628493 3 Apr, 2017 @ 10:52pm 
feed back:
1. the hud and game play need tutorials on this mod. left click or right click.
2. the map so huge combine with no juking abilty or item on early rounds making this mod game on very low pace on every aspects, but for long run enlargement this will do, i see there are some sort of mini arena PVP or PVE solo vs secret bosses? nice touch. and readded minimap will be nice.
3. the sound need to readded.
4. when does the char will level up? and when the prota will ever get ability?
5. bug on golem round.
6. the lobby auto pop up is not that great can it used click method like doto.
Plexus  [developer] 4 Apr, 2017 @ 12:36am 
Originally posted by Axel Del Soze:
feed back:
1. the hud and game play need tutorials on this mod. left click or right click.
2. the map so huge combine with no juking abilty or item on early rounds making this mod game on very low pace on every aspects, but for long run enlargement this will do, i see there are some sort of mini arena PVP or PVE solo vs secret bosses? nice touch. and readded minimap will be nice.
3. the sound need to readded.
4. when does the char will level up? and when the prota will ever get ability?
5. bug on golem round.
6. the lobby auto pop up is not that great can it used click method like doto.


First of all thank for your feed back :)

Tutorial are somewhat planned but for later , since this mod is not even supposed to be public ready , nonce was made for now

The lack of juking ability is due to lack of content , I didn't have focused on making man ability for now and only keep a minimum to test stuff ^^"

adding a minimap is sort of a goald but since it'll take time don't except it until end of open beta (which aven't even start) but if you need visibilty you can unzoom a lot more than in classic dota

what do you mean by sound need to be readded ?

Char level up is not realy balanced for now , i'll try to push a fast update so you'll level up faster
The xp bar of the char is the yellow bar that going up on the left of your char portrait

could you add more precision for the golem bug ? thank ^^"

the autoloby ? do you mean that the delay between clicking the "next round" Or "lobby" is too short ?
sorry for late reply,
1. yeah juking is not viable right now (eg: lycan round) but as this mod growth its will be fine.
2. the sound seem dull and so quite maybe because there are no ambience or background low volume sounds, and golem sound effect is looping for no reason endless adn after they are wipe out the game just stuck and wont go further.
3. the merchant on lobby i mean its trigger on radius or so, can we pop on click like original merchant or side shop mech, the menu for next round is fine.
Cheer.
Plexus  [developer] 8 Apr, 2017 @ 7:36am 
there is background music, it's weird O_o
Also last time i checked the golem death sound was okay , i should give a look when i'm done with my school project ^^"

about lobby , no way , the current shop is custom and a classic dota shop can't handle the ammount of item i'm gonna add to the game
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