Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem








There is multiple reason I've changed Health bar :
The main one being the fact than High Health value are HARD to read (like in EBF) and force user's to use command, with the new one , none is need
Also the old HealthBar came with a level indicator , which was not right since I using a different level System than dota (because there was bug when hitting level 100+ for a moments)
Skills progression (i guess you mean skill tree ?) is big because it's supposed to countain lot of node (what've made is just a part of what I want to put) and also because you're supposed to spend time on it when in lobby, it's not made by anyways to be used while in fight
About Lobby btw , don't worry :
If there is one player , then on ready the lobby will directly go to fight
if there is more player , then on the FIRST ready a 60sec timer start , each vote reducing the timer time
So in general you'll have to wait one player for 10 sec at most (but I HIGHLY advice to play with people you knows)
(btw the max player is 6 not 8)
The current map is far from being done i'll surely rework most of the arena before i'm done with
Zoom out are here to allow bigger boss , I'd ton of complain about too big boss in EBF, I can reduce the unzoom a bit , but I'll keep it for reasons
about the dev direction of the mod (working on all new) is because EBF code is a ♥♥♥♥♥♥♥ mess, Building by a noob (me) on top of a base mod by valve
Working over it was a no-way
And since the new system is completly different from old, most of content from EBF is Unusable (like item, EBF and Boss rising Item ARE COMPLETLY incompatible) same for hero and boss
ty for the time you've took to write all this done , and i'll try to implement minimap (adding minimap is not easy and using default Dota Minimap is a no-way (had lot of bug , and issue with right/left minimap setting in dota option)
1. the hud and game play need tutorials on this mod. left click or right click.
2. the map so huge combine with no juking abilty or item on early rounds making this mod game on very low pace on every aspects, but for long run enlargement this will do, i see there are some sort of mini arena PVP or PVE solo vs secret bosses? nice touch. and readded minimap will be nice.
3. the sound need to readded.
4. when does the char will level up? and when the prota will ever get ability?
5. bug on golem round.
6. the lobby auto pop up is not that great can it used click method like doto.
First of all thank for your feed back :)
Tutorial are somewhat planned but for later , since this mod is not even supposed to be public ready , nonce was made for now
The lack of juking ability is due to lack of content , I didn't have focused on making man ability for now and only keep a minimum to test stuff ^^"
adding a minimap is sort of a goald but since it'll take time don't except it until end of open beta (which aven't even start) but if you need visibilty you can unzoom a lot more than in classic dota
what do you mean by sound need to be readded ?
Char level up is not realy balanced for now , i'll try to push a fast update so you'll level up faster
The xp bar of the char is the yellow bar that going up on the left of your char portrait
could you add more precision for the golem bug ? thank ^^"
the autoloby ? do you mean that the delay between clicking the "next round" Or "lobby" is too short ?
1. yeah juking is not viable right now (eg: lycan round) but as this mod growth its will be fine.
2. the sound seem dull and so quite maybe because there are no ambience or background low volume sounds, and golem sound effect is looping for no reason endless adn after they are wipe out the game just stuck and wont go further.
3. the merchant on lobby i mean its trigger on radius or so, can we pop on click like original merchant or side shop mech, the menu for next round is fine.
Cheer.
Also last time i checked the golem death sound was okay , i should give a look when i'm done with my school project ^^"
about lobby , no way , the current shop is custom and a classic dota shop can't handle the ammount of item i'm gonna add to the game