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Rapporter et oversættelsesproblem
"Land_HBarrier_01_line_1_green_F_Kit", - H-Barrier Block (Green)
"Land_HBarrier_01_wall_corner_green_F_Kit", - H-Barrier Wall Corner (Green)
"Land_HBarrierWall_corridor_F", - H-Barrier Wall Corridor
"Land_HBarrier_01_wall_corridor_green_F", - H-Barrier Wall Corridor (Green)
"Land_HBarrier_01_wall_4_green_F_Kit", - H-Barrier Wall 4-piece (Green)
"Land_HBarrier_01_wall_6_green_F_Kit" - H-Barrier Wall 6-piece (Green)
Land_Cargo_HQ_V2_F
CargoPlaftorm_01_rusty_F
Military Cargo (Khaki):
Land_Cargo_House_V3_F
Land_Cargo_Patrol_V3_F
CargoPlaftorm_01_brown_F
Land_Cargo_HQ_V3_F
Land_Cargo_Tower_V3_F
Military Cargo (Tropic):
Land_Cargo_House_V4_F
Land_Cargo_Patrol_V4_F
CargoPlaftorm_01_jungle_F
Land_Cargo_HQ_V4_F
Land_Cargo_Tower_V4_F
Cobblestone:
Land_CobblestoneSquare_01_2m_F
Land_CobblestoneSquare_01_4m_F
Land_CobblestoneSquare_01_8m_F
and a rug: Land_Rug_01_F
"Land_u_Shop_01_V1_F_Kit",
"Land_u_House_Big_01_V1_F_Kit",
"Land_i_Addon_02_V1_F_Kit",
"Land_i_House_Small_01_V1_F_Kit",
"Land_i_Shop_01_V2_F_Kit",
"Land_i_House_Big_01_V2_F_Kit"
Land_Rug_01_F_Kit -> can't be removed
Land_HBarrierWall_corridor_F_Kit
Land_Cargo_House_V3_F_Kit
Land_Cargo_Patrol_V3_F_Kit
Land_Cargo_HQ_V2_F_Kit
Land_Cargo_HQ_V3_F_Kit
Land_Cargo_Tower_V3_F_Kit
APEX objects:
Land_BagFence_01_corner_green_F_Kit
Land_HBarrier_01_line_1_green_F_Kit
Land_HBarrier_01_wall_corner_green_F_Kit
Land_HBarrier_01_wall_corridor_green_F_Kit
Land_HBarrier_01_wall_4_green_F_Kit
Land_HBarrier_01_wall_6_green_F_Kit
Land_Cargo_House_V4_F_Kit
Land_Cargo_Patrol_V4_F_Kit
Land_Cargo_HQ_V4_F_Kit
Land_Cargo_Tower_V4_F_Kit
Fixes:
Objects listed below will no longer drop a free Fortification Upgrade Kit. Every time they are removed, they will drop downgraded version of the object + upgrade kit.
"Land_u_Shop_01_V1_F_Kit",
"Land_u_House_Big_01_V1_F_Kit",
"Land_u_House_Small_01_V1_F_Kit",
"Land_i_House_Big_01_V2_F_Kit",
"Land_i_Shop_01_V2_F_Kit",
"Land_i_House_Small_01_V1_F_Kit",
"Land_i_Addon_02_V1_F_Kit"
Does not apply to similar objects of lowest (Damaged/Ruin) tier.
Decided against adding CargoPlatform as I would need to code interactions in order for them to be useful as they are meant to be.
I also did not add cobblestone floors, since after testing it appears you can see and shoot through them from below.
Pastebin part 1:
https://pastebin.com/mAgqHBPF
Pastebin part 2:
https://pastebin.com/TcfEduAw
@Edit: I made a typo in 'class Land_i_House_Big_01_V2_F_Construction' and 'class Land_i_Shop_01_V2_F_Construction' : refundObjects (EBM_kits) should be changed to 'Land_u_House_Big_01_V1_F_Kit' and 'Land_u_Shop_01_V1_F_Kit' respectively.
Actualy, we must add door/gate in front of the Dome door himself, paradoxal no ? :)
oh no, a second thing, craft a other "Dome" (the small one)
Yes.... i like Domes :)
Thank for your work Freakylein !
(if u need help for French translate....)