Space Engineers

Space Engineers

Easy Inventory
yokmp 25 Feb, 2017 @ 7:08am
Pulling through Piston crashes Game
And here is the log:

2017-02-25 16:02:44.894 - Thread: 1 -> Exception occured: System.InvalidCastException: Unable to cast object of type 'Sandbox.Game.Entities.Blocks.MyPistonTop' to type 'Sandbox.ModAPI.IMyTerminalBlock'. at EasyInventory.CoreEI.doInventorySearch(MyEntity playerchar, IMyEntity entityblock, MyEntity GridEntity, MyCubeBlockDefinition CurrentBlockDefinition, Int64 playerid, UInt64 steamid, EIFlag flag) at EasyInventory.CoreEI.Update() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args)

And the whole log can be found here: file-upload DOTnet/download-12336462/SpaceEngineers.log.html
Damn linkfiltering ... sry for that.
Last edited by yokmp; 25 Feb, 2017 @ 7:19am
< >
Showing 1-4 of 4 comments
Devlah 10 Mar, 2017 @ 3:52pm 
I too have just experienced a similar crash to desktop when attempting to pull from a piston head.
Seemingly relevant data from game log:
2017-03-10 18:37:00.634 - Thread: 1 -> Exception occured: System.InvalidCastException: Unable to cast object of type 'Sandbox.Game.Entities.Blocks.MyPistonTop' to type 'Sandbox.ModAPI.IMyTerminalBlock'. at EasyInventory.CoreEI.doInventorySearch(MyEntity playerchar, IMyEntity entityblock, MyEntity GridEntity, MyCubeBlockDefinition CurrentBlockDefinition, Int64 playerid, UInt64 steamid, EIFlag flag) at EasyInventory.CoreEI.Update() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2017-03-10 18:37:00.636 - Thread: 1 -> Hiding window 2017-03-10 18:37:00.638 - Thread: 1 -> Network readers disposed 2017-03-10 18:37:00.639 - Thread: 28 -> External debugger: interrupted. 2017-03-10 18:37:01.081 - Thread: 1 -> Hiding window done 2017-03-10 18:37:01.081 - Thread: 1 -> Showing message 2017-03-10 18:37:11.763 - Thread: 6 -> MyInfinarioAnalytics log: (Error) The operation has timed out
Karmoq 14 Jul, 2017 @ 3:16am 
I had the same problem with advanced rotor heads
Prehistoricman 2 Aug, 2017 @ 6:45pm 
Also same with piston + adv rotor
DraygoKorvan  [developer] 25 Oct, 2017 @ 4:17pm 
I fixed this a while ago :P
< >
Showing 1-4 of 4 comments
Per page: 1530 50