Team Fortress 2

Team Fortress 2

High Noon
 This topic has been pinned, so it's probably important
Kibbleknight  [developer] 16 Mar, 2016 @ 3:25pm
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggestions:

High Noon
level XX revolver rifle
+6 rounds loaded
+All rounds reload at one time
+This weapon deploys 50% faster
+50% faster firing speed
-No automatic reloading, the gun will dry-fire while scoped in if you don't manually reload.
-30% less accurate when un-scoped
-No charge while scoped
Last edited by Kibbleknight; 21 Mar, 2017 @ 8:32am
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Showing 1-15 of 423 comments
Golf Penguin 16 Mar, 2016 @ 3:33pm 
High Noon
+Clip size increased with each Headshot Kill, for a maximum of 6 shots before reloading. The animation for the reload changes as well, going from the standard pulling the hammer back, to the revolver animation.
whatjameswho 16 Mar, 2016 @ 3:40pm 
Looks unreal :o
Sleepy-Keyzer 16 Mar, 2016 @ 3:53pm 
It does something wicked positive.

But its also got negatives.

Hows that?
Sniper rifles actually have perfect accuracy, it can't be increased/decreased, unless this is a secondary weapon (what wouldn't make sense at all).
Will.I.Am Afton 16 Mar, 2016 @ 4:16pm 
level 18 revolver rifle hybrid?
+6 rounds loaded
+All rounds reload at one time
+This weapon deploys 50% faster
+50% faster firing speed (when the scope is off)
-No automatic reloading (with scope on)
+Automatic reloading (with scope off)
-30% less accurate when un-scoped (scope on)
+10% more accurate (scope off)
-No charge while scoped
+10% damage increase (with scope off)
-20% slower firing speed (when scope is on)


By pressing the Action key, the sniper will take off the scope.
Allowing the weapon to be used as a normal pistol/revolver rifle.

The player can still headshot with the scope off but only gets mini-crits instead of critical hits.
The scope will still be off if the player switches to a secondary/melee weapon.

"ill hit ya right between the eyes mate, if I had a scope" -the sniper
Last edited by Will.I.Am Afton; 16 Mar, 2016 @ 4:48pm
Originally posted by Maxxam23:
level 18 revolver rifle hybrid?
+6 rounds loaded
+All rounds reload at one time
+This weapon deploys 50% faster
+50% faster firing speed (when the scope is off)
-No automatic reloading (with scope on)
+Automatic reloading (with scope off)
-30% less accurate when un-scoped
-No charge while scoped
+10% damage increase when un-scoped
-20% slower firing speed (when scope is on)


By pressing the Action key, the sniper will take off the scope.
Allowing the weapon to be used as a normal pistol/revolver rifle.

The player can still headshot with the scope off but only gets mini-crits.

"ill hit ya right between the eyes mate, if I had a scope" -the sniper

"No charge while scoped" "+10 damage while un-scoped"
Do you really want more point-blank spamming snipers?
Also, removing the scope it's just absurd.
Last edited by Ácido Hialurónico #FixTF2; 16 Mar, 2016 @ 4:21pm
Voyager 16 Mar, 2016 @ 4:22pm 
Originally posted by Kibble:
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Developer Suggestions:

High Noon
level XX revolver rifle
+6 rounds loaded
+All rounds reload at one time
+This weapon deploys 50% faster
+50% faster firing speed
-No automatic reloading, the gun will dry-fire while scoped in if you don't manually reload.
-30% less accurate when un-scoped
-No charge while scoped

first off this weapon has the wrong name high noon is something people say in the west not in austrailia so why not make it a pistol for the spy
Will.I.Am Afton 16 Mar, 2016 @ 4:22pm 
Originally posted by elFumigador:
Originally posted by Maxxam23:
level 18 revolver rifle hybrid?
+6 rounds loaded
+All rounds reload at one time
+This weapon deploys 50% faster
+50% faster firing speed (when the scope is off)
-No automatic reloading (with scope on)
+Automatic reloading (with scope off)
-30% less accurate when un-scoped
-No charge while scoped
+10% damage increase when un-scoped
-20% slower firing speed (when scope is on)


By pressing the Action key, the sniper will take off the scope.
Allowing the weapon to be used as a normal pistol/revolver rifle.

The player can still headshot with the scope off but only gets mini-crits.

"ill hit ya right between the eyes mate, if I had a scope" -the sniper

"No charge while scoped" "+10 damage while un-scoped"
Do you really want more point-blank spamming snipers?
if you would look, the scope can be taken off, allowing them to use it more like the
spy's revolver, only two handed.
Kibbleknight  [developer] 16 Mar, 2016 @ 4:24pm 
Originally posted by xxxelitekillerheadshot420weedxxx:

first off this weapon has the wrong name high noon is something people say in the west not in austrailia
TF2 takes place in the mid-western United States.

Originally posted by xxxelitekillerheadshot420weedxxx:
so why not make it a pistol for the spy
Nah.
Voyager 16 Mar, 2016 @ 4:24pm 
100% deploy speed
-15% fire damage vulnirability
20% slower reload speed
60% focus charge
-40% damage
30% accuracy
Last edited by Voyager; 16 Mar, 2016 @ 4:24pm
Voyager 16 Mar, 2016 @ 4:25pm 
Originally posted by Kibble:
Originally posted by xxxelitekillerheadshot420weedxxx:

first off this weapon has the wrong name high noon is something people say in the west not in austrailia
TF2 takes place in the mid-western United States.

Originally posted by xxxelitekillerheadshot420weedxxx:
so why not make it a pistol for the spy
Nah.

but the sniper is from austrailia correct?
Will.I.Am Afton 16 Mar, 2016 @ 4:26pm 
If the scope could be taken off, this would allow snipers to have some sort of gun to use instead of an SMG which is not very good anyway, plus you could wear items like The Darwins Danger shield without having to use your melee.
Last edited by Will.I.Am Afton; 16 Mar, 2016 @ 4:46pm
Voyager 16 Mar, 2016 @ 4:27pm 
in the end though this weapon doesn't have much of a chance
Kibbleknight  [developer] 16 Mar, 2016 @ 4:43pm 
Originally posted by xxxelitekillerheadshot420weedxxx:
in the end though this weapon doesn't have much of a chance
Jokes on you at this point, the old version almost got in-game. Thats where the unused animations came from.

Feel free to be pessimistic all you want, but that doesn't mean you are right.
Last edited by Kibbleknight; 16 Mar, 2016 @ 4:44pm
Liquid Hwyte™ 16 Mar, 2016 @ 5:09pm 
+ 6 rounds loaded, all are reloaded at the same time
- Headshots minicrit
- 20% less damage done by body shots

Fire rate equal to the revolver, reload speed equal as well. No charge build up.
Last edited by Liquid Hwyte™; 16 Mar, 2016 @ 5:17pm
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