Unturned

Unturned

Isle of Wolves
 This topic has been pinned, so it's probably important
Deathless  [developer] 7 Jun, 2016 @ 12:50am
Isle of Wolves II - Map Progress
This will be the forum post detailing the new version of the Isle of wolves. The version is based off the old Isle of Wolves Roleplay version, so I have to ruin everything again. :P Also since there is MASSIVE changes going on, this will be a new workshop file, so make sure to subscribe to it!

Current items working on:

- 2 new villages, one south-east of Griffinville and one North of Greenville (past the lake)
- "Floating" town near Birch Beach in the ocean nearby, accessible by swimming or boat similar to Grace Island (Was nearly done but game crashed while working on it, so have to start over)
- Upgrade to chemical factory and a secret- not-so secret location (was done, but crash happens)
- Pinewood expansion, 3x size (50% done)
- Alpha City merge with Griffinville, 1.5x size (not started)
- Order Training Grounds, Northeast of Griffinville (90% done)
- Large amounts of general terrain improvements, including new hills and cliffs and a completely new section in the center of the map (nearly done)
- White Water Village (Ghost Town) doubled in size including various useful buildings (gas, grocer etc) (80% done)
- Northland Farm added (Just zombies and loot to go)
- Power Plant ruined, and deadzone added there (The deadzone around chem. factory has been deleted as the powerplant is far more fitting)
- Special Ops Camp Redesign, about 2x as big (20%)
- Scale models of certain locations added in areas (Having trouble, apparently your character suicides when coming close, might have to delete it)
- Sirions resort to be completed... soon. Possible base spot for the mysterious group known as the Order of Order?!? Likely not in this update, but update after.
- Small islands to be added around the map for base spots and maybe secrets...
- Destroy Metropolis in an evil domination plan to take over the Isle- *cough* I mean fix it. I MEAN IT!

Completed changes:

- Observatory north of Oil Rig, has Scopes and ranger loot
- Added tunnel connecting Pinewood and Riverside together.
- All roads have been fixed, since the road update broke them. They look much better though.
- Scorpion-7 Rework at Frozen Spire due to glitches with vehicles
- Frozen Spire mountain has been fully reworked, including the cave and summit
- Griffin Military base north of Griffinville
- Caves optimized thanks to the scaling option and improved (all caves are affected)
- Eagle Raceway added, spawns racecars! Also a good place to race, with a simple design.
- Snowflake city added east of Greenville, to get Snowmobiles and explorer in the map, as well as Toques and other snow related things for easier reach compared to the hardest section in the map... However there's still snow there to worry about.
- Railway improved to include a train with varying loot tables (lots of variety)
- Removed the Military outpost and replacing with Henderson Military Base for forest military gear
- Swamp Cave added, source of Umbrellas for now until I think of something better, with stone "mushrooms" to hop through the cave for good loot.
Last edited by Deathless; 10 Jun, 2016 @ 12:53am