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Сообщить о проблеме с переводом
What exactly does that mean, and does it mean that all overwatches in basic xcom 2 were not even based on your soldier's stats?
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- Made something i called an "Overwatch Override". It's a little piece of AI tree that decides if a unit is better of using Overwatch than just shooting. It works by making a random roll against a probability that is determined by hit chance brackets.
The exact values are:
Highest Hitchance < 10% --> 90% chance for Overwatch
Highest Hitchance < 25% --> 75% chance for Overwatch
Highest Hitchance < 50% --> 30% chance for Overwatch
Highest Hitchance < 75% --> 15% chance for Overwatch
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So when an alien has a low hitchance, it will more often consider doing an Overwatch instead. I am determining this with a random roll to keep it less predictable. Vanilla has a overwatch decision that does take into account some infos (like number of overwatchers already on the team or if an VIP/Evac is in sight), but statwise it only checks for hitchance < 50% or not and makes it a binary switch. Seems a bit simple to me and worth an upgrade. In practice you rarely see aliens take an overwatch in vanilla unless there's an evac zone or VIP near.
Reading the PDF I see no mention of Stasis Troopers, Echogunners, or Combat Junkie troopers - does this mean you've scrapped them as ideas, or am I misremembering what mod they came from?
Edit: Ah yes, I misremembered which mod they came from - Advent Ascended. Pardon my mistake. #somanymods :)
Okay, thanks for explaining, and well done on fixing overwatch, i'll be sure to actually be worried about aliens being on overwatch outside of a escort mission