XCOM 2
Perfect Information
 This topic has been pinned, so it's probably important
tjnome  [developer] 28 Feb, 2016 @ 4:17am
Submit a bug? / Mod not working?
CONFIRMED BUGS

-None at the moment.

Mod not working

Some users have reported the mod not working something that happens all over the steam workshop. Their solution can be found down bellow how they got it to work. If it still does not work contact me and I will take a look!

Credit to @Eliijah, @Zertam and @blejky for finding/testing solution:

1. So the solution is to swith back from RUS to ENG localization, and then back once again fron ENG to RUS (which is faster than reinstalling whole game).

2. Re-install XCOM 2.

Not Compatible with another mod?

Tell me and I will have a look!
Last edited by tjnome; 6 Jul, 2016 @ 11:36am
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Showing 1-15 of 78 comments
tjnome  [developer] 28 Feb, 2016 @ 4:31am 
Example: Stun chance not working correctly in latest patch.
tjnome  [developer] 29 Feb, 2016 @ 2:58pm 
FowlJ 2 Mar, 2016 @ 1:25am 
Potential bug: When using this mod, the shot chance display seems capped at 95% chance to hit - I suspect this is a result of the mod accounting for the lower difficulty aim assist modifiers, as I know that they can not bring a shot above 95%, but it seems to apply to shots with range bonuses or other normal modifiers bringing the chance above 95%.

I'll do more thorough testing when I next load up the game, but this mod (especially with the recent update) seems like the only one in my lineup likely to cause this issue, so I figured I'd mention it.
tjnome  [developer] 2 Mar, 2016 @ 4:08am 
@FowIJ

You are correct. Have fix for it already. It happens because MaxAimAssistScore turns it down to 95. Well it shouldn't change the value if the value is over MaxAimAssistScore. This have now been added and 100% hit chance should be back.

Will uploaded it soon with some other bug fixes.
MysticalPotato 2 Mar, 2016 @ 4:50am 
Doesn't work for me at all. Game is exactly as it was prior to mod. What am I missing? EDIT just saw the info about changing language...worried about breaking my game entirely and having to redownload several GB of data
Last edited by MysticalPotato; 2 Mar, 2016 @ 4:51am
GeminiGod 2 Mar, 2016 @ 7:59pm 
I noticed the crit chance on soldier stats in combat missions is blank. FlankCrit is a variable I use with SecondWaveReborn's Not Created Equally mod. It would really be awesome if that value showed properly so I could tell what soldiers are best for flanking.
tjnome  [developer] 2 Mar, 2016 @ 9:05pm 
That can be added. Will do it later today :)
GeminiGod 2 Mar, 2016 @ 9:14pm 
Thanks!
Kaptin Zoggit 3 Mar, 2016 @ 12:25am 
Hello there! Lovely mod!

Question: any chance you plan on adding the ChanceToMiss and AlwaysShowShotBreakdowns? I believe there might be some incompatibilities there as the ChanceToMiss has stopped working and I believe it might be some conflict with this mod.

The mod in question is: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=622057690&searchtext=chance
GeminiGod 3 Mar, 2016 @ 12:31am 
If you read the latest you will see that one is already incorporated and the chancetomiss is about to be.
tjnome  [developer] 3 Mar, 2016 @ 6:45am 
As GeminiGod said: I have already AlwaysShowShotBreakdowns inside the mod: If you want it turn on you edit the XComPerfectInformation.ini and sett: SHOW_ALWAYS_SHOT_BREAKDOWN_HUD = true;

Reason this is disabled is because I fix the vanilia issue with ShotBreakDown. Recommend testing it out!. ChanceToMiss is hopefully comming today!
Kaptin Zoggit 3 Mar, 2016 @ 6:56am 
Originally posted by tjnome:
As GeminiGod said: I have already AlwaysShowShotBreakdowns inside the mod: If you want it turn on you edit the XComPerfectInformation.ini and sett: SHOW_ALWAYS_SHOT_BREAKDOWN_HUD = true;

Reason this is disabled is because I fix the vanilia issue with ShotBreakDown. Recommend testing it out!. ChanceToMiss is hopefully comming today!

Great stuff, thanks for the quick answer! :)
Krtek 6 Mar, 2016 @ 4:52am 
Hello, i love your mod and this last update is awesome. but it seems i found a bug, when my soldier misses an enemy and have a stock, it shows that i hit 1 armor and no hp damage in the flyover, but the enemy gets hits for one hp like normal.
tjnome  [developer] 6 Mar, 2016 @ 4:59am 
Originally posted by Krtek:
Hello, i love your mod and this last update is awesome. but it seems i found a bug, when my soldier misses an enemy and have a stock, it shows that i hit 1 armor and no hp damage in the flyover, but the enemy gets hits for one hp like normal.

I will take a look at it. :=)
tjnome  [developer] 6 Mar, 2016 @ 7:20am 
Originally posted by tjnome:
Originally posted by Krtek:
Hello, i love your mod and this last update is awesome. but it seems i found a bug, when my soldier misses an enemy and have a stock, it shows that i hit 1 armor and no hp damage in the flyover, but the enemy gets hits for one hp like normal.

I will take a look at it. :=)

Should now be fixed!
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