XCOM 2
M41A Pulse Rifle from Aliens
MasterAllan 18 Mar, 2016 @ 11:11am
M41A Pulse Rifle Upgrade Slots
The basic model and concept of the mod is skillfully done, and I must commend the designer.

However there is something still missing from the game, in my opinion.

To make it more fitting for the XCOM2 game itself, I believe the mod should include 3~5 Upgrade Slots (Conventional 3, Magnetic 4, Beam 5).

Similar to the M41A Pulse Rifles in Aliens Colonial Marines, you are able to add attachments to improve the basic stats of the Standard Rifle itself, which in XCOM2, it is almost guaranteed to be a success for the players, and the developers who use it.

Not to mention, you truly will have created the "Excaliber" Achievement. Because who doesn't want to walk into a battlefield with an M41A Pulse Rifle, with Superior Upgrades attached, and Ammunition Utilities that can burn through even a Sectopod in the first encounter on Rookie Difficulty? (Not to mention LEGENDARY Difficulty)