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What about?
*this is chargee weapon, but can still can shoot without charge
+more chargee make firing speed faster 5% to 60%
+25% ammo capasity
+50% reload time
-less caharge make greater bullet spread 35% to 0%
-20% base damage
Oh... that was hard! :D
+15% minicrit damage bonus
-25% slower reload speed
This weapon deploys 15% slower
No random critical hits
Regardless, the idea seems rather dull. It doen't promore any sort of change in playstyle from stock and is broken simply by having a pyro or two or your team to give you infinite extra damages at all ranges.
+20 more accurate
-20% firing speed
-20% reload speed
-10% bullet damage?
B) Also OP due to higher damage output at most ranges and higher burst damage.
C) Is there anything even slighly creative about those stats? No, there is not.
-When fired at backs the target takes 75% less damage
-33% less clip size (4)
This will force you to take a different approach as scout, instead of sneaking up on an enemy, you would have to face them head on.
Yeah... I didn't explain what I mean... sorry... i meaned charge. :/
I meaned somethin that u have a charge meter what tells you how many shots you spam. Like if u press m1 ones quickly you just shot one shell like stock scattergun, but if u charge it more it shoots more shells automatically like a panic attack. But you can choose how many shells u spam, fully carched u shoot all shells with 60% faster firing speed and normal bullet spread.
Charge meter have maybe different color what shows how many shells u shoot.
More charge more firing speed, more shells and less bullet spread. :)