Team Fortress 2

Team Fortress 2

The Scatterstrike
mishael1 10 Feb, 2016 @ 5:46am
~STATS~
Please avoid using more than 5 stats! It never works out well
Also, try staying away from broken overpowered and underpowered designs, if you can.
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Showing 1-15 of 75 comments
mishael1 10 Feb, 2016 @ 5:49am 
To me it looks like the weapon has 6 Shells same as stock, due to sharing the same drum. So the difference is probably something else.
Vademies 10 Feb, 2016 @ 9:07am 
There is no stats ideas... but I wanna try...
What about?

*this is chargee weapon, but can still can shoot without charge

+more chargee make firing speed faster 5% to 60%
+25% ammo capasity
+50% reload time

-less caharge make greater bullet spread 35% to 0%
-20% base damage

Oh... that was hard! :D
Last edited by Vademies; 11 Feb, 2016 @ 6:11am
mishael1 10 Feb, 2016 @ 10:12am 
Originally posted by VadeManne GEWP:
-snip-
What is Carche?
Last edited by mishael1; 10 Feb, 2016 @ 10:12am
Grinion Whore 10 Feb, 2016 @ 11:55am 
Minicrits enemies under special effects at close range (burning, bleeding, wet ect.)
+15% minicrit damage bonus
-25% slower reload speed
This weapon deploys 15% slower
No random critical hits
Last edited by Grinion Whore; 10 Feb, 2016 @ 12:15pm
mishael1 10 Feb, 2016 @ 12:01pm 
Originally posted by Mochi Sandvich:
Minicrits enemies under special effects (burning, bleeding, wet ect.)
+15% damage bonus
-25% slower reload speed
This weapon deploys 15% slower
No random critical hits
OP due to the existance of the Mad Milk.
Grinion Whore 10 Feb, 2016 @ 12:03pm 
Originally posted by mishael1:
OP due to the existance of the Mad Milk.
Not really with regards to the 15 second or so recharge speed and most of the time, you'll hit one or 2 people only.
mishael1 10 Feb, 2016 @ 12:09pm 
Originally posted by Mochi Sandvich:
Originally posted by mishael1:
OP due to the existance of the Mad Milk.
Not really with regards to the 15 second or so recharge speed and most of the time, you'll hit one or 2 people only.
+15% damage bonus counteracts that. In face, I would call this weapon OP even if it did no minicrit on under effect targets simply because I can do more damage per clip, with bigger burst damage. Slower reload is just not a big downside whatsoever.
Last edited by mishael1; 10 Feb, 2016 @ 12:09pm
Grinion Whore 10 Feb, 2016 @ 12:10pm 
Originally posted by mishael1:
Originally posted by Mochi Sandvich:
Not really with regards to the 15 second or so recharge speed and most of the time, you'll hit one or 2 people only.
+15% damage bonus counteracts that. In face, I would call this weapon OP even if it did no minicrit on burning targets simply because I can do more damage per clip, with bigger burst damage. Slower reload is just not a big downside whatsoever.
Here, I'll fix it.
mishael1 10 Feb, 2016 @ 12:14pm 
Originally posted by Mochi Sandvich:
Minicrits enemies under special effects (burning, bleeding, wet ect.)
+15% minicrit damage bonus
-25% slower reload speed
This weapon deploys 15% slower
No random critical hits
Minicrits do +35% damage as far as I know.

Regardless, the idea seems rather dull. It doen't promore any sort of change in playstyle from stock and is broken simply by having a pyro or two or your team to give you infinite extra damages at all ranges.
Grinion Whore 10 Feb, 2016 @ 12:15pm 
Originally posted by Mochi Sandvich:
Minicrits enemies under special effects at close range (burning, bleeding, wet ect.)
+15% minicrit damage bonus
-25% slower reload speed
This weapon deploys 15% slower
No random critical hits
Zaphod Beeblebrox 10 Feb, 2016 @ 1:23pm 
+20% more damage
+20 more accurate

-20% firing speed
-20% reload speed
-10% bullet damage?

mishael1 10 Feb, 2016 @ 1:29pm 
Originally posted by Zaphod Beeblebrox:
+20% more damage
+20 more accurate

-20% firing speed
-20% reload speed
-10% bullet damage?
A) How is damage and bullet damage different exactly???

B) Also OP due to higher damage output at most ranges and higher burst damage.

C) Is there anything even slighly creative about those stats? No, there is not.
manmelter 10 Feb, 2016 @ 1:50pm 
+50% firing Speed
-When fired at backs the target takes 75% less damage
-33% less clip size (4)
manmelter 10 Feb, 2016 @ 1:50pm 
Originally posted by Whimsile:
+50% firing Speed
-When fired at backs the target takes 75% less damage
-33% less clip size (4)

This will force you to take a different approach as scout, instead of sneaking up on an enemy, you would have to face them head on.
Vademies 10 Feb, 2016 @ 10:07pm 
Originally posted by mishael1:
Originally posted by VadeManne GEWP:
-snip-
What is Carche?

Yeah... I didn't explain what I mean... sorry... i meaned charge. :/
I meaned somethin that u have a charge meter what tells you how many shots you spam. Like if u press m1 ones quickly you just shot one shell like stock scattergun, but if u charge it more it shoots more shells automatically like a panic attack. But you can choose how many shells u spam, fully carched u shoot all shells with 60% faster firing speed and normal bullet spread.
Charge meter have maybe different color what shows how many shells u shoot.
More charge more firing speed, more shells and less bullet spread. :)
Last edited by Vademies; 10 Feb, 2016 @ 10:18pm
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