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Then again the build function in the SDK is... tricky, let's say. Debugging the debugger and the build process is a gigantic pain due to a lack of verbose error logging. Perhaps ask around on the nexusmods forums? The LW developers hang around there and might have more answers for you, if only for the purpose of debugging the build process since there's absolutely no reason why you'd need the source folder. It's a bad idea to include it anyways, as it contains the entirety of XComGame's unrealscript classes and that makes compatibility tricky. Though unless someone's running an uncooked game (incredibly unlikely) since the process of editing unrealclasses is to extend them compatibility will probably be okay for now. Good practice to keep your downloads slim in any event though I suppose.
tl;dr no idea, it should work without the source folder, there are potential issues with leaving it in beyond a bloated download size but none that should materially effect most end users.
Nvm, its via the SDK.
In my experience so far deleting/removing files in Modbuddy is very unreliable with lots of errors.
The number in the PublishedFileId.ID is exactly the same as the ID in the URL, so you could probably change that manually to overwrite any of your mods.
It's actually a crazy huge oversight.
Close all open files in the editor, then delete the /src directory.