Tabletop Simulator

Tabletop Simulator

Golden Sun 1 Deck-Builder (WIP)
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Vyzyx  [developer] 3 Feb, 2016 @ 8:51pm
Updates
9:14 3 Feb 2016 SOFT UPDATE:

This soft update is for the cards I've editted but not yet uploaded. The hard update will be when the cards are uploaded and replace the old ones.

So, through a series of quite a few playtests, the error of my ways has been shown to me in a big way. -1 Power for a 1 in 20 chance of getting a Location. Be real, Rolling Logs is going away... Well, really it's coming back, but in a better way.

New Locations/Locations updates:

Added:
Lama Temple
Fuchin Temple
Lunpa
Vale

Editted:
Lamakan Desert - Editted: During an opponent's turn, Lamakan Desert's controller has to discard a card to attack, and a defense activates normally.

VP on Locations updated


New Actions/Action Updates:

Added:
Cure
Move
Reveal
Revive
Solve Puzzles
Use Item
Whirlwind

Updated:
Curse: Now 2 attacks. If either are avoided, player keeps Curse after use.
Four Djinn Summon: Now "Djinn Summon" and only gains Djinn
Djinni Encounter: Now "Encounter Djinni" and also generates 2 Power.
Learning Psynergy: Now "Learn Psynergy" and does not draw a card, but if the revealed card is a Djinni it is added to the Main Row.
Mind Read: Before, it was basically a 1 VP Draw a card... and sometimes don't draw a card. No you name any card type and each opponent may reveal one from their hand. For each PLAYER who does not, draw a card. So now, as long as you don't reveal a card, you definitely draw a card. Upped cost to 3.
Rolling Logs: Now "Roll Logs," costs 1 more, and generates that 1 power instead of using it up. Also, adding the 4 new locations, there is a better, albeit still slim chance of actually nabbing that Location. And because of this miracle chance, it goes straight into play.
Lighting The Beacon: Loses all text, gained Ongoing ability to cheapen the Boss

Removals:
Flee
Weakened by the Light

New Items/Updated Items:

Added
All Psynergy Bestowing Items:
-Carry Stone
-Lifting Gem
-Cloak Ball
-Douse Drop
-Frost Jewel
-Halt Gem
-Orb of Force
and an Edit to the Catch Beads makes it follow these guidelines:
Draw a card
Ongoing effect
5 cost
2 VP
Only 1 in Deck

Also Added:
Psy Crystal
Herb
Game Ticket

Updated:
Catch Beads: Cost and VP up, Ongoing is only once per turn
Cleric's Ring: Added a way to defend from attacks as well as two minor nerfs. You can only put a card from your discard pile to an opponent's if the attack hits you. Also, to keep it Ongoing, you have to discard an ongoing card from play. And if you think you're safe because this ring is the only Ongoing card... You discard it
Gaia Blade: no condition, just +5 Power
Lucky Medal: Cost from 4 to 3, but now the gained card goes to your discard pile instead.
Mars Star: Ever have the Mars Star in Golden Sun and wonder why they never chucked it into the ocean? Yeah, me too, it was just a waste of space... But you don't really lose points for having it, the winner of the game SHOULD have it. So instead of all that pain it causes to other players, now it has no card text and grants 4 VP at 7 cost.
Water of Life: 4 cost to move one type of card to the top of your deck... No, now works with Allies and Enemies an lets you draw one extra card at the end of your turn.

Removals:
Demon Axe
Smoke Bomb


Added/Updated Allies:

Added:
Babi: Solid card, if it floats to OP or UP it's definitely on the OP trail
Hammet: Ally to shut down the pesky Enemy Attack deck... at least until after their first turn
Iodem: Risky card if you gain it, could water you down, could be amazing, you'll have to see.
Laurel: Nothing special... which is why it will probably be called the best card. Good balance.

Updated:
Donpa: you may now defend against the attack AND the attacker has to discard a card AND an Ongoing from play. However, failure to do one of them won't end the turn, failure of both scares them
Garet, Mars Adept: "Garet." Also, he generates 2 power alone and then you choose a FOE, not a PLAYER... No more picking yourself person who is already winning the game with all the Bosses. Instead of 2 power off bosses, he generates 1 power just like enemies. 1 VP less, 1 cost less
Great Healer: No more Power... As a matter of fact, if you've ever had 5 power and just wanted to buy something that costs 4, look no further. As an ongoing effect, you may optionally pay 1 more to buy allies and enemies. If you do, put that sucker right on top of your deck. Still a defense, you can discard it from play to avoid an attack and put an ally or enemy onto your deck
Isaac, Venus Adept: Now known only as "Isaac." No more grabbing Actions, but get the 2 Power and one more for each type among cards you play and another 1 for each different Djinni you play. So, he generates 2 Power and if you play Torch or any other Djinni, thats 1 for the card tpye and 1 for the Djinni!
Ivan, Jupiter Adept: He's called "Ivan." As for drawing 1 card or 2 from the bottom... That is not fitting of one of the main Protagonists! Instead, draw 2 cards, then discard a card, then draw another card. So, if that 3rd card really sucks, oh well, but he's basically draw 3, discard 1.
Jenna: +1 Cost
Kraden: +1 Cost, and instead of discarding all of the Kradens you worked so hard to get just so another player can Lamakan Desert you every turn, if you have more than one in play, you only have to discard one. It is not optional, but it's less painful than before.
Mia, Mercury Adept: "Mia" Added a VP and instead of gaining 2 weaknesses with all the cool stats and junk, you only gain 1. You're still drawing a card, gaining a power and returning it to the Weakness stack at the end of the turn.
Master Hama: 1 Vp and 1 Cost less, generates +2 Power and away with all the wordy text. You can buy the top card of the Main Deck and of course, when you do, the new one flips and you can buy that too. Have all the Power, buy all the cards.

No Removals


Added/Updated Enemies:

Added:
Tornado Lizard
Vermin

Updated:
Alex: Instead of an attack to gain all revealed cards to your hand, how about... 2 power and you can buy that card you reveal from the players? Yeah, supper messed up...
Bat: Instead of generating 1 power himself then 1 from his ability, he's just generating 1 from his own ability, however, he costs one ess and Bosses can get in on that power gen too.
Dodonpa: No more power, double attack. Since Dodonpa should get whupped by Donpa, instead of one really strong attack, two half as strong ones. The effect is more likely to go through, but holding that Donpa is great against this guy.
Felix: Generates 1 less power, same effect.
Lunpa Brigands: -1 Cost
Slime: NEEEEEEEEEEERRRRRRRRRRRRRRRRRFFFFFFFFFFFFFFFFF. So, it costs 1 more to buy or gain and doesn't generate any power. You better hope you can draw cards if you want to play Slimes. Slime now puts an enemy 3 or less from your discard on top of your deck and only generates power from the others slimes you plan on playing your turn. 10 Slimes? Nope, more like 6.

Colosso Update:
Azart, Satrage, Navampa: +2, +3, +4 Power respectively, cost 3, 4, 5 respectively. nothing else

Miracles:
Lizard Man: We found the one card that needs no change...

No Removals


Djinni Updates:

-VPs for all. 1 for 24 of them, 2 VP for Bane, Torch, Luff, and Dew.
-Friendly Fizz and Flint no longer go diectly to your hand. They are still free to buy from the Main Row.
-Luff: When an opponent plays an Action, they draw a card and it DOES count as a card draw.
-Sap: Instead of 1 or less, it's two or less and has been clarified that you may choose not to, choose to do either one, or choose to do both. Any combination of these is acceptable, the power is in the player.
-Smog: Instead of a 1 to 7 guessing game where your opponent says 7 because you hhaven't bought any 7 costers, it's now between 2 and 5 with plenty of possibilities.
-Spritz: All players may destroy, for every other player (that means opponent) who does, you may destroy an additional card... But now you may destroy another OR draw a card.
-Vine: Now targets a card in their hand AND an Ongoing card they control.


Boss Updates:

Killer Ape: Now says 1 or greater, so you can play all those weaknesses, vulnerabilities, and the like. So long as you play no cards cost 1 or greater, you souble play a card in your hand.
Mystery Man and Woman: Clarifies combining card purchases, makes it another 1 less for you to get.


Player Updates:

No Special Starter Cards


Game Updates:

-Refilling the Main Row happens at the en of a player's turn. If a player has "Vale" out and another player uses "Roll Logs," the player who played Roll Logs gets it because it is replacing a card in the Main-Row, not refilling it.
-When refilling the Main Row, the top card of the Main Deck flips down to the slot closest to it. Card positions are a thing used in quite a few items, so it is important. Also, using a token of some sort would not be the worst idea to remember Frost and Douse points.
-Images are a thing... Images are becoming a thing...

Thank you to all the players who are playing and enjoying this game, I know this was a rather long update, but it needed to be done. This is probably, thankfully, the longest update you will ever need, but also (not so thankfully) probably the fastest response time to updating I will get to. In other words, you playtest it a couple of times and you see every error... When you think you fix a lot of them, there's still going to be some, but they will be harder to see so it will be a little more time before the next update of the game. Any suggestions are welcome, just start a new topic and let me know.
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Vyzyx  [developer] 4 Feb, 2016 @ 9:53am 
4 Feb 2016 - 12:00 SOFT UPDATE

Slimes will now be called Ooze... In my search for good screencaps to use in images, slime just isn't panning out, but there is a good Ooze screencap. Furthermore, ooze will generate 1 power off of itself making the Ooze power curve 1, 4, 9, 16, 25, 36, just like their VP curve

Almost done with the images and editting, putting it up sometime tpday or tomorrow is very probable
Last edited by Vyzyx; 4 Feb, 2016 @ 9:54am
Vyzyx  [developer] 6 Feb, 2016 @ 10:07pm 
7 Feb 2016 - Midnight SOFT UPDATE

I am looking into 10 new locations, seeing how RPGs are all about the travel.
Expected:
Bilibin
Kolima
Altin Mines
Suhalla Desert
Babi Lighthouse
Lalivero
Kalay
Vailt
Emil
Mogall Forest

Now, just because I have the names and the ideas and such for a few of them does not mean they will make it into the new update. Expecting a hard update around Thursday. Whether it will contain these Locations or not is unknown.

Also, while the cards hold a card type ratio balance pretty well, I've decided that that ratio is unnecessary. If you wanted to play a balanced game, go play pong. This is a Golden Sun game with a card game theme, not the other way around, so iw ill be adding some more actions, perhaps even Psynergies.

Mercury Star will be a thing. And a pretty decent thing, like Curse.

And PLEASE, please, if you have anything to contribute leave a comment, maybe even PM me, I really don't mind taking suggestions. I just really love GS and I want to represent it to the best of my ability. And coming up, once this is done, if it is greatly awesomely spectacular, be ready to see a Lost Age version.

For those who enjoy it, you've made me enjoy doing it.
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