Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
finn12koch 17 Apr, 2024 @ 6:33pm
the mod only gets worse
i feel like every change the mod gets only makes it worse, a few years ago it was way better than today.

just a few examples:
no more frontline gamemode

less units available for the factions, like why cant i use the pak 44 or the maus anymore? if you think its op then go on and remove it from the standard game mode but if people want to play with those units there is no reason why you wouldnt let them

less options for creating lobbys, a few years ago you could choose the year like 1941 or 1942 whatever you wanted, you could even choose 1939-1945. there is no reason to remove those options, if you think they are unbalanced then make the standard game mode as you want but for gods sake let the people choose how they wanna play if they dont like your "competitive" settings

cant turn off arty/mortars anymore, and like somebody really smart said, if you dont want to play without arty/mortars you are just bad at the game and an idiot

the new sounds are complete crap, i dont care if they are more realistic they sound ass and nobody so far except the developer said they are good, the mg42 sounded sooo good and now its just straight ass


just stop trying to balance the mod and make it into a "competitive" game, its a historical game and stuff like removing units or lobby settings because you think its op just removes the fun of the mod. for sure try to balance the factions by choosing the special units and costs of the units and the timers of the units but dont delete content because you dont like playing against it
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Showing 1-6 of 6 comments
Imperator Augustus  [developer] 18 Apr, 2024 @ 4:52pm 
Frontlines is back.

Pak 44 Is still in.

Year modes we're eating memory causing crashes. and haven't been supported in years and thus had issues.

No arty didn't work because many vehicles have indirect fire. Removing all of them would of killed the roster and copies would be a lot of work and increase crashing.

If it's a historical game as you wanted then there would be no maus as you also want.
finn12koch 18 Apr, 2024 @ 5:31pm 
Originally posted by Imperator Augustus:
Frontlines is back.

Pak 44 Is still in.

Year modes we're eating memory causing crashes. and haven't been supported in years and thus had issues.

No arty didn't work because many vehicles have indirect fire. Removing all of them would of killed the roster and copies would be a lot of work and increase crashing.

If it's a historical game as you wanted then there would be no maus as you also want.
nevermind frontlines then

didnt see the pak44 because it has the picture of a pak 43

i never experienced issues with crashes and neither have any of my friends that play this game so i for real have no idea what you are talking about when you say the year modes caused crashes

no arty mode has worked for years atleast i never saw somebody complain about them and even if some vehicles have indirect fire mode most people didnt even know or just didnt use it, maybe out of all the games i played in 5% somebody used indirect fire mode

and if you want to keep the rosters then why do you remove so many units, for example why cant i use the 3.7cm pak sdkfz anymore neither the small or the bigger version, no panzer 2 anymore except the luchs, no panzer 4 G or F1 or F2 no panter G or Panther D or Tiger E and many more examples, you dont want to kill the rosters but then reduce them to a bare minimum probably because of "crashes" wich neither me nor any of my friends nor anybody ever complained about, atleast not that i have seen,

the maus would be okay in a historical game because it actually existed in germany during ww2 so why the hell wouldnt you allow people to use it while playing on test mode for example

the point of the robz mod besides realism and better effects was always the amount of player freedom, you could choose from so many different vehicles tanks and infantry squads, thats what was so awesome about it and now it gets more and more like the base game, even if its true the chance of crashes is higher with bigger rosters i would rather experience a crash every now and then but have a giant mod with giant units rosters and a high amount of player freedom with everyone being able choose the settings they want
Imperator Augustus  [developer] 18 Apr, 2024 @ 8:02pm 
There were only a 4 units actually removed (mostly for historical reasons), with some added. Most were spread around the different factions as there are quite a few very similar units.

The reason for this is memory stability, as the game preloads models mostly after unit roster (faction) selection. So most of the units are still there they are just spread around.

The mod absolutely has had a crashing problem. You can see dozens of change logs talking about this going back before you even talk about. It is also the number one most reported issue in the comments outside of maybe single player issues. Denying this is either nostalgia or a straight up lie, assuming you every play more than a 2v2.
finn12koch 19 Apr, 2024 @ 8:07am 
Originally posted by Imperator Augustus:
There were only a 4 units actually removed (mostly for historical reasons), with some added. Most were spread around the different factions as there are quite a few very similar units.

The reason for this is memory stability, as the game preloads models mostly after unit roster (faction) selection. So most of the units are still there they are just spread around.

The mod absolutely has had a crashing problem. You can see dozens of change logs talking about this going back before you even talk about. It is also the number one most reported issue in the comments outside of maybe single player issues. Denying this is either nostalgia or a straight up lie, assuming you every play more than a 2v2.
i think the fact that robz has become the most popular mod and stayed at the top all these years despite those crash issues you say it had, prooves in my opinion that the way robz used to be is still the better option than to reduce the content of the mod for the sake of stability.

if the crashes where such a huge issue and if it would be better to have less content and less player freedom for the sake of stability then please explain to me how it has become so insanly popular that it is not only the most popular mod but also an entire game based upon the mod has been made.
Imperator Augustus  [developer] 20 Apr, 2024 @ 5:42am 
Quite frankly you nor I have a data set on this. Valour and other mods have more content so that does kinda weigh against you.

Regardless, only a few things were actually removed, most are still there and just moved around to try and get the best of both worlds, stability and variation.
Welkon 25 Apr, 2024 @ 11:23am 
Yeah it's in a horrible state right now, unfortunately Imp doesn't take criticism well and just calls everyone a troll. There's quite a bit removed and it seems nobody plays the mod anymore and it's very difficult to find a game now, you can still use the 1.28.6 reupload but even then it's hard to get a game.
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Showing 1-6 of 6 comments
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